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authorWasabiRaptor <ketchupraptor@gmail.com>2025-05-18 20:05:41 -0400
committerWasabiRaptor <ketchupraptor@gmail.com>2025-05-18 20:05:41 -0400
commit0bf17a8dc4a4e7c7c1b763a2e12ac0de27caff1a (patch)
treed29eb44ec5e7887fe1a2ab521254ff0230b5ba2f
parentda281a0c5286014f952b5a8ce2f346f99c114089 (diff)
big feature expansion
-rw-r--r--source/base/StarAnimatedPartSet.cpp138
-rw-r--r--source/base/StarAnimatedPartSet.hpp28
-rw-r--r--source/core/StarDataStream.cpp2
-rw-r--r--source/core/StarNetCompatibility.cpp4
-rw-r--r--source/game/StarNetworkedAnimator.cpp265
-rw-r--r--source/game/StarNetworkedAnimator.hpp43
-rw-r--r--source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp39
-rw-r--r--source/game/scripting/StarScriptedAnimatorLuaBindings.cpp58
-rw-r--r--source/game/scripting/StarScriptedAnimatorLuaBindings.hpp2
9 files changed, 540 insertions, 39 deletions
diff --git a/source/base/StarAnimatedPartSet.cpp b/source/base/StarAnimatedPartSet.cpp
index 5ffc68f..9e5f816 100644
--- a/source/base/StarAnimatedPartSet.cpp
+++ b/source/base/StarAnimatedPartSet.cpp
@@ -1,11 +1,12 @@
#include "StarAnimatedPartSet.hpp"
#include "StarMathCommon.hpp"
+#include "StarJsonExtra.hpp"
namespace Star {
AnimatedPartSet::AnimatedPartSet() {}
-AnimatedPartSet::AnimatedPartSet(Json config) {
+AnimatedPartSet::AnimatedPartSet(Json config, uint8_t animatorVersion) {
for (auto const& stateTypePair : config.get("stateTypes", JsonObject()).iterateObject()) {
auto const& stateTypeName = stateTypePair.first;
auto const& stateTypeConfig = stateTypePair.second;
@@ -33,6 +34,7 @@ AnimatedPartSet::AnimatedPartSet(Json config) {
newStateType.states.sortByKey();
newStateType.activeState.stateTypeName = stateTypeName;
+ newStateType.activeState.reverse = false;
newStateType.activeStateDirty = true;
if (newStateType.defaultState.empty() && !newStateType.states.empty())
@@ -65,6 +67,7 @@ AnimatedPartSet::AnimatedPartSet(Json config) {
}
}
newPart.activePart.partName = partPair.first;
+ newPart.activePart.setAnimationAffineTransform(Mat3F::identity());
newPart.activePartDirty = true;
m_parts[partName] = std::move(newPart);
@@ -110,11 +113,12 @@ StringList AnimatedPartSet::partNames() const {
return m_parts.keys();
}
-bool AnimatedPartSet::setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart) {
+bool AnimatedPartSet::setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart, bool reverse) {
auto& stateType = m_stateTypes.get(stateTypeName);
- if (stateType.activeState.stateName != stateName || alwaysStart) {
+ if (stateType.activeState.stateName != stateName || alwaysStart || stateType.activeState.reverse != reverse) {
stateType.activeState.stateName = stateName;
stateType.activeState.timer = 0.0f;
+ stateType.activeState.frameProgress = 0.0f;
stateType.activeStatePointer = stateType.states.get(stateName).get();
stateType.activeStateDirty = true;
@@ -174,11 +178,15 @@ size_t AnimatedPartSet::activeStateIndex(String const& stateTypeName) const {
auto const& stateType = m_stateTypes.get(stateTypeName);
return *stateType.states.indexOf(stateType.activeState.stateName);
}
+bool AnimatedPartSet::activeStateReverse(String const& stateTypeName) const {
+ auto const& stateType = m_stateTypes.get(stateTypeName);
+ return stateType.activeState.reverse;
+}
-bool AnimatedPartSet::setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart) {
+bool AnimatedPartSet::setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart, bool reverse) {
auto const& stateType = m_stateTypes.get(stateTypeName);
String const& stateName = stateType.states.keyAt(stateIndex);
- return setActiveState(stateTypeName, stateName, alwaysStart);
+ return setActiveState(stateTypeName, stateName, alwaysStart, reverse);
}
void AnimatedPartSet::update(float dt) {
@@ -247,15 +255,40 @@ void AnimatedPartSet::freshenActiveState(StateType& stateType) {
if (stateType.activeStateDirty) {
auto const& state = *stateType.activeStatePointer;
auto& activeState = stateType.activeState;
- activeState.frame = clamp<int>(activeState.timer / state.cycle * state.frames, 0, state.frames - 1);
+
+ double progress = (activeState.timer / state.cycle * state.frames);
+ activeState.frameProgress = std::fmod(progress, 1);
+ activeState.frame = clamp<int>(progress, 0, state.frames - 1);
+ if (activeState.reverse) {
+ activeState.frame = (state.frames - 1) - activeState.frame;
+ if (state.animationMode == Loop)
+ if (activeState.frame <= 0 ) {
+ activeState.nextFrame = state.frames - 1;
+ } else {
+ activeState.nextFrame = clamp<int>(activeState.frame - 1, 0, state.frames - 1);
+ }
+ } else {
+ if (state.animationMode == Loop)
+ if (activeState.frame >= (state.frames-1) ) {
+ activeState.nextFrame = 0;
+ } else {
+ activeState.nextFrame = clamp<int>(activeState.frame + 1, 0, state.frames - 1);
+ }
+ }
activeState.properties = stateType.stateTypeProperties;
activeState.properties.merge(state.stateProperties, true);
+ activeState.nextProperties = activeState.properties;
+
for (auto const& pair : state.stateFrameProperties) {
if (activeState.frame < pair.second.size())
activeState.properties[pair.first] = pair.second.get(activeState.frame);
}
+ for (auto const& pair : state.stateFrameProperties) {
+ if (activeState.nextFrame < pair.second.size())
+ activeState.nextProperties[pair.first] = pair.second.get(activeState.nextFrame);
+ }
stateType.activeStateDirty = false;
}
@@ -292,16 +325,73 @@ void AnimatedPartSet::freshenActivePart(Part& part) {
freshenActiveState(stateType);
activePart.activeState = stateType.activeState;
unsigned frame = stateType.activeState.frame;
+ unsigned nextFrame = stateType.activeState.nextFrame;
// Then set the part state data, as well as any part state frame data if
// the current frame is within the list size.
activePart.properties.merge(partState->partStateProperties, true);
+ activePart.nextProperties = activePart.properties;
for (auto const& pair : partState->partStateFrameProperties) {
if (frame < pair.second.size())
activePart.properties[pair.first] = pair.second.get(frame);
}
+ for (auto const& pair : partState->partStateFrameProperties) {
+ if (nextFrame< pair.second.size())
+ activePart.nextProperties[pair.first] = pair.second.get(nextFrame);
+ }
+ if (version() > 0) {
+ auto processTransforms = [](Mat3F mat, JsonArray transforms, JsonObject properties) -> Mat3F {
+ for (auto const& v : transforms) {
+ auto actionData = v.toArray();
+ auto action = actionData[0].toString();
+ if (action == "reset") {
+ mat = Mat3F::identity();
+ } else if (action == "translate") {
+ mat.translate(jsonToVec2F(actionData[1]));
+ } else if (action == "rotate") {
+ if (auto center = actionData[2]) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("rotationCenter")) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("center")) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else {
+ mat.rotate(actionData[1].toFloat());
+ }
+ } else if (action == "scale") {
+ if (auto center = actionData[2]) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("scaleCenter")) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("center")) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else {
+ mat.scale(actionData[1].toFloat());
+ }
+ } else if (action == "transform") {
+ mat = Mat3F(actionData[1].toFloat(), actionData[2].toFloat(), actionData[3].toFloat(), actionData[4].toFloat(), actionData[5].toFloat(), actionData[6].toFloat(), 0, 0, 1) * mat;
+ }
+ }
+ return mat;
+ };
+
+
+ if (auto transforms = activePart.properties.ptr("transforms")) {
+ auto mat = processTransforms(activePart.animationAffineTransform(), transforms->toArray(), activePart.properties);
+ if (activePart.properties.value("interpolated").optBool().value(false)) {
+ if (auto nextTransforms = activePart.nextProperties.ptr("transforms")) {
+ auto nextMat = processTransforms(activePart.animationAffineTransform(), nextTransforms->toArray(), activePart.nextProperties);
+ activePart.setAnimationAffineTransform(mat, nextMat, stateType.activeState.frameProgress);
+ } else {
+ activePart.setAnimationAffineTransform(mat);
+ }
+ } else {
+ activePart.setAnimationAffineTransform(mat);
+ }
+ }
+ }
// Each part can only have one state type x state match, so we are done.
break;
}
@@ -310,4 +400,40 @@ void AnimatedPartSet::freshenActivePart(Part& part) {
}
}
+void AnimatedPartSet::ActivePartInformation::setAnimationAffineTransform(Mat3F const& matrix) {
+ xTranslationAnimation = matrix[0][2];
+ yTranslationAnimation = matrix[1][2];
+ xScaleAnimation = sqrt(square(matrix[0][0]) + square(matrix[0][1]));
+ yScaleAnimation = sqrt(square(matrix[1][0]) + square(matrix[1][1]));
+ xShearAnimation = atan2(matrix[0][1], matrix[0][0]);
+ yShearAnimation = atan2(matrix[1][0], matrix[1][1]);
+}
+void AnimatedPartSet::ActivePartInformation::setAnimationAffineTransform(Mat3F const& mat1, Mat3F const& mat2, float progress) {
+ xTranslationAnimation = mat1[0][2];
+ yTranslationAnimation = mat1[1][2];
+ xScaleAnimation = sqrt(square(mat1[0][0]) + square(mat1[0][1]));
+ yScaleAnimation = sqrt(square(mat1[1][0]) + square(mat1[1][1]));
+ xShearAnimation = atan2(mat1[0][1], mat1[0][0]);
+ yShearAnimation = atan2(mat1[1][0], mat1[1][1]);
+
+ xTranslationAnimation += (mat2[0][2] - xTranslationAnimation) * progress;
+ yTranslationAnimation += (mat2[1][2] - yTranslationAnimation) * progress;
+ xScaleAnimation += (sqrt(square(mat2[0][0]) + square(mat2[0][1])) - xScaleAnimation) * progress;
+ yScaleAnimation += (sqrt(square(mat2[1][0]) + square(mat2[1][1])) - yScaleAnimation) * progress;
+ xShearAnimation += (atan2(mat2[0][1], mat2[0][0]) - xShearAnimation) * progress;
+ yShearAnimation += (atan2(mat2[1][0], mat2[1][1]) - yShearAnimation) * progress;
+}
+
+Mat3F AnimatedPartSet::ActivePartInformation::animationAffineTransform() const {
+ return Mat3F(
+ xScaleAnimation * cos(xShearAnimation), xScaleAnimation * sin(xShearAnimation), xTranslationAnimation,
+ yScaleAnimation * sin(yShearAnimation), yScaleAnimation * cos(yShearAnimation), yTranslationAnimation,
+ 0, 0, 1
+ );
+}
+
+uint8_t AnimatedPartSet::version() const {
+ return m_animatorVersion;
+}
+
}
diff --git a/source/base/StarAnimatedPartSet.hpp b/source/base/StarAnimatedPartSet.hpp
index a608924..43755be 100644
--- a/source/base/StarAnimatedPartSet.hpp
+++ b/source/base/StarAnimatedPartSet.hpp
@@ -2,6 +2,7 @@
#include "StarOrderedMap.hpp"
#include "StarJson.hpp"
+#include "StarMatrix3.hpp"
namespace Star {
@@ -46,7 +47,11 @@ public:
String stateName;
float timer;
unsigned frame;
+ float frameProgress;
JsonObject properties;
+ bool reverse;
+ unsigned nextFrame;
+ JsonObject nextProperties;
};
struct ActivePartInformation {
@@ -54,6 +59,18 @@ public:
// If a state match is found, this will be set.
Maybe<ActiveStateInformation> activeState;
JsonObject properties;
+ JsonObject nextProperties;
+
+ Mat3F animationAffineTransform() const;
+ void setAnimationAffineTransform(Mat3F const& matrix);
+ void setAnimationAffineTransform(Mat3F const& mat1, Mat3F const& mat2, float progress);
+
+ float xTranslationAnimation;
+ float yTranslationAnimation;
+ float xScaleAnimation;
+ float yScaleAnimation;
+ float xShearAnimation;
+ float yShearAnimation;
};
enum AnimationMode {
@@ -97,7 +114,7 @@ public:
};
AnimatedPartSet();
- AnimatedPartSet(Json config);
+ AnimatedPartSet(Json config, uint8_t animatiorVersion);
// Returns the available state types.
StringList stateTypes() const;
@@ -118,7 +135,7 @@ public:
// beginning. If alwaysStart is true, then starts the state animation off at
// the beginning even if no state change has occurred. Returns true if a
// state animation reset was done.
- bool setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart = false);
+ bool setActiveState(String const& stateTypeName, String const& stateName, bool alwaysStart = false, bool reverse = false);
// Restart this given state type's timer off at the beginning.
void restartState(String const& stateTypeName);
@@ -141,7 +158,8 @@ public:
// state type is ordered, it is possible to simply serialize and deserialize
// the state index for that state type.
size_t activeStateIndex(String const& stateTypeName) const;
- bool setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart = false);
+ bool activeStateReverse(String const& stateTypeName) const;
+ bool setActiveStateIndex(String const& stateTypeName, size_t stateIndex, bool alwaysStart = false, bool reverse = false);
// Animate each state type forward 'dt' time, and either change state frames
// or transition to new states, depending on the config.
@@ -150,6 +168,8 @@ public:
// Pushes all the animations into their final state
void finishAnimations();
+ uint8_t version() const;
+
private:
static AnimationMode stringToAnimationMode(String const& string);
@@ -158,6 +178,8 @@ private:
OrderedHashMap<String, StateType> m_stateTypes;
StringMap<Part> m_parts;
+
+ uint8_t m_animatorVersion;
};
}
diff --git a/source/core/StarDataStream.cpp b/source/core/StarDataStream.cpp
index 13bd2c0..1bc1071 100644
--- a/source/core/StarDataStream.cpp
+++ b/source/core/StarDataStream.cpp
@@ -6,7 +6,7 @@
namespace Star {
-unsigned const CurrentStreamVersion = 7; // update OpenProtocolVersion too!
+unsigned const CurrentStreamVersion = 8; // update OpenProtocolVersion too!
DataStream::DataStream()
: m_byteOrder(ByteOrder::BigEndian),
diff --git a/source/core/StarNetCompatibility.cpp b/source/core/StarNetCompatibility.cpp
index 37eef95..87e2e1c 100644
--- a/source/core/StarNetCompatibility.cpp
+++ b/source/core/StarNetCompatibility.cpp
@@ -2,6 +2,6 @@
namespace Star {
-VersionNumber const OpenProtocolVersion = 7; // update StreamCompatibilityVersion too!
+VersionNumber const OpenProtocolVersion = 8; // update StreamCompatibilityVersion too!
-} \ No newline at end of file
+}
diff --git a/source/game/StarNetworkedAnimator.cpp b/source/game/StarNetworkedAnimator.cpp
index a974a3a..396738c 100644
--- a/source/game/StarNetworkedAnimator.cpp
+++ b/source/game/StarNetworkedAnimator.cpp
@@ -87,8 +87,14 @@ NetworkedAnimator::NetworkedAnimator(Json config, String relativePath) : Network
if (relativePath.empty())
relativePath = "/";
}
+ m_animatorVersion = config.getUInt("version", 0);
- m_animatedParts = AnimatedPartSet(config.get("animatedParts", JsonObject()));
+ if (version() > 0) {
+ if (auto v = config.get("includes"))
+ config = mergeIncludes(config, v, relativePath);
+ }
+
+ m_animatedParts = AnimatedPartSet(config.get("animatedParts", JsonObject()), version());
m_relativePath = AssetPath::directory(relativePath);
for (auto const& pair : config.get("globalTagDefaults", JsonObject()).iterateObject())
@@ -103,6 +109,8 @@ NetworkedAnimator::NetworkedAnimator(Json config, String relativePath) : Network
auto& tg = m_transformationGroups[pair.first];
tg.interpolated = pair.second.getBool("interpolated", false);
tg.setAffineTransform(Mat3F::identity());
+ tg.setAnimationAffineTransform(Mat3F::identity());
+ tg.setLocalAffineTransform(Mat3F::identity());
}
for (auto const& pair : config.get("rotationGroups", JsonObject()).iterateObject()) {
@@ -294,8 +302,9 @@ StringList NetworkedAnimator::states(String const& stateType) const {
return m_animatedParts.states(stateType);
}
-bool NetworkedAnimator::setState(String const& stateType, String const& state, bool startNew) {
- if (m_animatedParts.setActiveState(stateType, state, startNew)) {
+bool NetworkedAnimator::setState(String const& stateType, String const& state, bool startNew, bool reverse) {
+ if (m_animatedParts.setActiveState(stateType, state, startNew, reverse)) {
+ m_stateInfo[stateType].wasUpdated = true;
m_stateInfo[stateType].startedEvent.trigger();
return true;
} else {
@@ -303,9 +312,25 @@ bool NetworkedAnimator::setState(String const& stateType, String const& state, b
}
}
+bool NetworkedAnimator::setLocalState(String const& stateType, String const& state, bool startNew, bool reverse) {
+ return m_animatedParts.setActiveState(stateType, state, startNew, reverse);
+}
+
String NetworkedAnimator::state(String const& stateType) const {
return m_animatedParts.activeState(stateType).stateName;
}
+int NetworkedAnimator::stateFrame(String const& stateType) const {
+ return m_animatedParts.activeState(stateType).frame;
+}
+float NetworkedAnimator::stateFrameProgress(String const& stateType) const {
+ return m_animatedParts.activeState(stateType).frameProgress;
+}
+float NetworkedAnimator::stateTimer(String const& stateType) const {
+ return m_animatedParts.activeState(stateType).timer;
+}
+bool NetworkedAnimator::stateReverse(String const& stateType) const {
+ return m_animatedParts.activeState(stateType).reverse;
+}
StringMap<AnimatedPartSet::Part> const& NetworkedAnimator::constParts() const {
return m_animatedParts.constParts();
@@ -337,7 +362,7 @@ Mat3F NetworkedAnimator::globalTransformation() const {
Mat3F NetworkedAnimator::groupTransformation(StringList const& transformationGroups) const {
auto mat = Mat3F::identity();
for (auto const& tg : transformationGroups)
- mat = m_transformationGroups.get(tg).affineTransform() * mat;
+ mat = m_transformationGroups.get(tg).affineTransform() * m_transformationGroups.get(tg).localAffineTransform() * mat;
return mat;
}
@@ -404,6 +429,13 @@ void NetworkedAnimator::setPartTag(String const& partType, String tagName, Strin
m_partTags[partType].set(std::move(tagName), std::move(tagValue));
}
+void NetworkedAnimator::setPartDrawables(String const& partName, List<Drawable> drawables) {
+ m_partDrawables.set(partName, drawables);
+}
+void NetworkedAnimator::addPartDrawables(String const& partName, List<Drawable> drawables) {
+ m_partDrawables.ptr(partName)->appendAll(drawables);
+}
+
void NetworkedAnimator::setProcessingDirectives(Directives const& directives) {
m_processingDirectives.set(directives);
}
@@ -485,6 +517,40 @@ void NetworkedAnimator::resetTransformationGroup(String const& transformationGro
m_transformationGroups.get(transformationGroup).setAffineTransform(Mat3F::identity());
}
+void NetworkedAnimator::translateLocalTransformationGroup(String const& transformationGroup, Vec2F const& translation) {
+ auto& group = m_transformationGroups.get(transformationGroup);
+ group.setLocalAffineTransform(Mat3F::translation(translation) * group.localAffineTransform());
+}
+
+void NetworkedAnimator::rotateLocalTransformationGroup(
+ String const& transformationGroup, float rotation, Vec2F const& rotationCenter) {
+ auto& group = m_transformationGroups.get(transformationGroup);
+ group.setLocalAffineTransform(Mat3F::rotation(rotation, rotationCenter) * group.localAffineTransform());
+}
+
+void NetworkedAnimator::scaleLocalTransformationGroup(
+ String const& transformationGroup, float scale, Vec2F const& scaleCenter) {
+ auto& group = m_transformationGroups.get(transformationGroup);
+ group.setLocalAffineTransform(Mat3F::scaling(scale, scaleCenter) * group.localAffineTransform());
+}
+
+void NetworkedAnimator::scaleLocalTransformationGroup(
+ String const& transformationGroup, Vec2F const& scale, Vec2F const& scaleCenter) {
+ auto& group = m_transformationGroups.get(transformationGroup);
+ group.setLocalAffineTransform(Mat3F::scaling(scale, scaleCenter) * group.localAffineTransform());
+}
+
+void NetworkedAnimator::transformLocalTransformationGroup(
+ String const& transformationGroup, float a, float b, float c, float d, float tx, float ty) {
+ auto& group = m_transformationGroups.get(transformationGroup);
+ Mat3F transform = Mat3F(a, b, tx, c, d, ty, 0, 0, 1);
+ group.setLocalAffineTransform(transform * group.localAffineTransform());
+}
+
+void NetworkedAnimator::resetLocalTransformationGroup(String const& transformationGroup) {
+ m_transformationGroups.get(transformationGroup).setLocalAffineTransform(Mat3F::identity());
+}
+
bool NetworkedAnimator::hasParticleEmitter(String const& emitterName) const {
return m_particleEmitters.contains(emitterName);
}
@@ -602,9 +668,27 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
}
}
}
+ HashMap<String, String> animationTags = {};
+ if (version() > 0)
+ m_animatedParts.forEachActiveState([&](String const& stateTypeName, AnimatedPartSet::ActiveStateInformation const& activeState) {
+ unsigned stateFrame = activeState.frame;
+ Maybe<unsigned> frame;
+ String frameStr;
+ String frameIndexStr;
+
+ frame = stateFrame;
+ frameStr = static_cast<String>(toString(stateFrame + 1));
+ frameIndexStr = static_cast<String>(toString(stateFrame));
+ if (frame) {
+ animationTags.set(stateTypeName + "_frame", frameStr);
+ animationTags.set(stateTypeName + "_frameIndex", frameIndexStr);
+ }
+ animationTags.set(stateTypeName + "_state", activeState.stateName);
+ });
List<tuple<AnimatedPartSet::ActivePartInformation const*, String const*, float>> parts;
parts.reserve(partCount);
+ int drawableCount = 0;
m_animatedParts.forEachActivePart([&](String const& partName, AnimatedPartSet::ActivePartInformation const& activePart) {
Maybe<float> maybeZLevel;
if (m_flipped.get()) {
@@ -614,13 +698,15 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
if (!maybeZLevel)
maybeZLevel = activePart.properties.value("zLevel").optFloat();
+ if (auto drawables = m_partDrawables.contains(partName))
+ drawableCount += m_partDrawables.get(partName).size();
parts.append(make_tuple(&activePart, &partName, maybeZLevel.value(0.0f)));
});
sort(parts, [](auto const& a, auto const& b) { return get<2>(a) < get<2>(b); });
List<pair<Drawable, float>> drawables;
- drawables.reserve(partCount);
+ drawables.reserve(partCount + drawableCount);
for (auto& entry : parts) {
auto& activePart = *get<0>(entry);
auto& partName = *get<1>(entry);
@@ -633,7 +719,22 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
bool fullbright = activePart.properties.value("fullbright").optBool().value(false);
size_t originalDirectivesSize = baseProcessingDirectives.size();
+
+ auto const& partTags = m_partTags.get(partName);
+
if (auto directives = activePart.properties.value("processingDirectives").optString()) {
+ if (version() > 0){
+ directives = directives->maybeLookupTagsView([&](StringView tag) -> StringView {
+ if (auto p = animationTags.ptr(tag)) {
+ return StringView(*p);
+ } else if (auto p = partTags.ptr(tag)) {
+ return StringView(*p);
+ } else if (auto p = m_globalTags.ptr(tag)) {
+ return StringView(*p);
+ }
+ return StringView("default");
+ });
+ }
baseProcessingDirectives.append(*directives);
}
@@ -647,11 +748,22 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
frameIndexStr = static_cast<String>(toString(stateFrame));
if (auto directives = activePart.activeState->properties.value("processingDirectives").optString()) {
+ if (version() > 0){
+ directives = directives->maybeLookupTagsView([&](StringView tag) -> StringView {
+ if (auto p = animationTags.ptr(tag)) {
+ return StringView(*p);
+ } else if (auto p = partTags.ptr(tag)) {
+ return StringView(*p);
+ } else if (auto p = m_globalTags.ptr(tag)) {
+ return StringView(*p);
+ }
+ return StringView("default");
+ });
+ }
baseProcessingDirectives.append(*directives);
}
}
- auto const& partTags = m_partTags.get(partName);
Maybe<String> processedImage = image.maybeLookupTagsView([&](StringView tag) -> StringView {
if (tag == "frame") {
if (frame)
@@ -659,6 +771,8 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
} else if (tag == "frameIndex") {
if (frame)
return frameIndexStr;
+ } else if (auto p = animationTags.ptr(tag)) {
+ return StringView(*p);
} else if (auto p = partTags.ptr(tag)) {
return StringView(*p);
} else if (auto p = m_globalTags.ptr(tag)) {
@@ -669,6 +783,9 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
});
String const& usedImage = processedImage ? processedImage.get() : image;
+ auto transformation = globalTransformation() * partTransformation(partName);
+ transformation.translate(position);
+
if (!usedImage.empty() && usedImage[0] != ':' && usedImage[0] != '?') {
size_t hash = hashOf(usedImage);
auto find = m_cachedPartDrawables.find(partName);
@@ -690,14 +807,19 @@ List<pair<Drawable, float>> NetworkedAnimator::drawablesWithZLevel(Vec2F const&
auto& imagePart = drawable.imagePart();
for (Directives const& directives : baseProcessingDirectives)
imagePart.addDirectives(directives, centered);
- drawable.transform(partTransformation(partName));
- drawable.transform(globalTransformation());
drawable.fullbright = fullbright;
- drawable.translate(position);
-
+ drawable.transform(transformation);
drawables.append({std::move(drawable), get<2>(entry)});
}
-
+
+ if (m_partDrawables.contains(partName)) {
+ auto partDrawables = m_partDrawables.get(partName);
+ Drawable::transformAll(partDrawables, transformation);
+ for (auto drawable : partDrawables) {
+ drawables.append({drawable, get<2>(entry)});
+ }
+ }
+
baseProcessingDirectives.resize(originalDirectivesSize);
}
@@ -830,6 +952,60 @@ void NetworkedAnimator::update(float dt, DynamicTarget* dynamicTarget) {
for (auto const& name : particleEmittersOff->iterateArray())
m_particleEmitters.get(name.toString()).active.set(false);
}
+
+ if (version() > 0){
+ auto processTransforms = [](Mat3F mat, JsonArray transforms, JsonObject properties) -> Mat3F {
+ for (auto const& v : transforms) {
+ auto actionData = v.toArray();
+ auto action = actionData[0].toString();
+ if (action == "reset") {
+ mat = Mat3F::identity();
+ } else if (action == "translate") {
+ mat.translate(jsonToVec2F(actionData[1]));
+ } else if (action == "rotate") {
+ if (auto center = actionData[2]) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("rotationCenter")) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("center")) {
+ mat.rotate(actionData[1].toFloat(), jsonToVec2F(center));
+ } else {
+ mat.rotate(actionData[1].toFloat());
+ }
+ } else if (action == "scale") {
+ if (auto center = actionData[2]) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("scaleCenter")) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else if (auto center = properties.ptr("center")) {
+ mat.scale(actionData[1].toFloat(), jsonToVec2F(center));
+ } else {
+ mat.scale(actionData[1].toFloat());
+ }
+ } else if (action == "transform") {
+ mat = Mat3F(actionData[1].toFloat(), actionData[2].toFloat(), actionData[3].toFloat(), actionData[4].toFloat(), actionData[5].toFloat(), actionData[6].toFloat(), 0, 0, 1) * mat;
+ }
+ }
+ return mat;
+ };
+
+
+ for (auto& pair : m_transformationGroups) {
+ if (auto transforms = activeState.properties.ptr(pair.first)) {
+ auto mat = processTransforms(pair.second.animationAffineTransform(), transforms->toArray(), activeState.properties);
+ if (pair.second.interpolated) {
+ if (auto nextTransforms = activeState.nextProperties.ptr("transforms")) {
+ auto nextMat = processTransforms(pair.second.animationAffineTransform(), nextTransforms->toArray(), activeState.nextProperties);
+ pair.second.setAnimationAffineTransform(mat, nextMat, activeState.frameProgress);
+ } else {
+ pair.second.setAnimationAffineTransform(mat);
+ }
+ } else {
+ pair.second.setAnimationAffineTransform(mat);
+ }
+ }
+ }
+ }
});
for (auto& pair : m_rotationGroups) {
@@ -990,6 +1166,47 @@ void NetworkedAnimator::TransformationGroup::setAffineTransform(Mat3F const& mat
yShear.set(atan2(matrix[1][0], matrix[1][1]));
}
+void NetworkedAnimator::TransformationGroup::setLocalAffineTransform(Mat3F const& matrix) {
+ localTransform = matrix;
+}
+
+Mat3F NetworkedAnimator::TransformationGroup::localAffineTransform() const {
+ return localTransform;
+}
+
+void NetworkedAnimator::TransformationGroup::setAnimationAffineTransform(Mat3F const& matrix) {
+ xTranslationAnimation = matrix[0][2];
+ yTranslationAnimation = matrix[1][2];
+ xScaleAnimation = sqrt(square(matrix[0][0]) + square(matrix[0][1]));
+ yScaleAnimation = sqrt(square(matrix[1][0]) + square(matrix[1][1]));
+ xShearAnimation = atan2(matrix[0][1], matrix[0][0]);
+ yShearAnimation = atan2(matrix[1][0], matrix[1][1]);
+}
+void NetworkedAnimator::TransformationGroup::setAnimationAffineTransform(Mat3F const& mat1, Mat3F const& mat2, float progress) {
+ xTranslationAnimation = mat1[0][2];
+ yTranslationAnimation = mat1[1][2];
+ xScaleAnimation = sqrt(square(mat1[0][0]) + square(mat1[0][1]));
+ yScaleAnimation = sqrt(square(mat1[1][0]) + square(mat1[1][1]));
+ xShearAnimation = atan2(mat1[0][1], mat1[0][0]);
+ yShearAnimation = atan2(mat1[1][0], mat1[1][1]);
+
+ xTranslationAnimation += (mat2[0][2] - xTranslationAnimation) * progress;
+ yTranslationAnimation += (mat2[1][2] - yTranslationAnimation) * progress;
+ xScaleAnimation += (sqrt(square(mat2[0][0]) + square(mat2[0][1])) - xScaleAnimation) * progress;
+ yScaleAnimation += (sqrt(square(mat2[1][0]) + square(mat2[1][1])) - yScaleAnimation) * progress;
+ xShearAnimation += (atan2(mat2[0][1], mat2[0][0]) - xShearAnimation) * progress;
+ yShearAnimation += (atan2(mat2[1][0], mat2[1][1]) - yShearAnimation) * progress;
+
+}
+
+Mat3F NetworkedAnimator::TransformationGroup::animationAffineTransform() const {
+ return Mat3F(
+ xScaleAnimation * cos(xShearAnimation), xScaleAnimation * sin(xShearAnimation), xTranslationAnimation,
+ yScaleAnimation * sin(yShearAnimation), yScaleAnimation * cos(yShearAnimation), yTranslationAnimation,
+ 0, 0, 1
+ );
+}
+
void NetworkedAnimator::setupNetStates() {
clearNetElements();
@@ -1007,6 +1224,8 @@ void NetworkedAnimator::setupNetStates() {
addNetElement(&m_partTags[part]);
for (auto& pair : m_stateInfo) {
+ pair.second.reverse.setCompatibilityVersion(8);
+ addNetElement(&pair.second.reverse);
addNetElement(&pair.second.stateIndex);
addNetElement(&pair.second.startedEvent);
}
@@ -1086,7 +1305,7 @@ void NetworkedAnimator::setupNetStates() {
void NetworkedAnimator::netElementsNeedLoad(bool initial) {
for (auto& pair : m_stateInfo) {
if (pair.second.startedEvent.pullOccurred() || initial)
- m_animatedParts.setActiveStateIndex(pair.first, pair.second.stateIndex.get(), true);
+ m_animatedParts.setActiveStateIndex(pair.first, pair.second.stateIndex.get(), true, pair.second.reverse.get());
}
for (auto& pair : m_rotationGroups) {
@@ -1096,8 +1315,26 @@ void NetworkedAnimator::netElementsNeedLoad(bool initial) {
}
void NetworkedAnimator::netElementsNeedStore() {
- for (auto& pair : m_stateInfo)
- pair.second.stateIndex.set(m_animatedParts.activeStateIndex(pair.first));
+ for (auto& pair : m_stateInfo) {
+ if (pair.second.wasUpdated) {
+ pair.second.stateIndex.set(m_animatedParts.activeStateIndex(pair.first));
+ pair.second.reverse.set(m_animatedParts.activeStateReverse(pair.first));
+ }
+ }
+}
+
+uint8_t NetworkedAnimator::version() const {
+ return m_animatorVersion;
+}
+
+Json NetworkedAnimator::mergeIncludes(Json config, Json includes, String relativePath){
+ for (Json const& path : includes.iterateArray()) {
+ auto includeConfig = Root::singleton().assets()->json(AssetPath::relativeTo(relativePath, path.toString()));
+ if (auto v = includeConfig.get("includes"))
+ includeConfig = mergeIncludes(includeConfig, v, relativePath);
+ config = jsonMerge(includeConfig, config);
+ }
+ return config;
}
}
diff --git a/source/game/StarNetworkedAnimator.hpp b/source/game/StarNetworkedAnimator.hpp
index 8265011..f91f526 100644
--- a/source/game/StarNetworkedAnimator.hpp
+++ b/source/game/StarNetworkedAnimator.hpp
@@ -79,8 +79,13 @@ public:
// Returns whether a state change occurred. If startNew is true, always
// forces a state change and starts the state off at the beginning even if
// this state is already the current state.
- bool setState(String const& stateType, String const& state, bool startNew = false);
+ bool setState(String const& stateType, String const& state, bool startNew = false, bool reverse = false);
+ bool setLocalState(String const& stateType, String const& state, bool startNew = false, bool reverse = false);
String state(String const& stateType) const;
+ int stateFrame(String const& stateType) const;
+ float stateFrameProgress(String const& stateType) const;
+ float stateTimer(String const& stateType) const;
+ bool stateReverse(String const& stateType) const;
StringMap<AnimatedPartSet::Part> const& constParts() const;
StringMap<AnimatedPartSet::Part>& parts();
@@ -120,6 +125,9 @@ public:
String const* globalTagPtr(String const& tagName) const;
void setPartTag(String const& partType, String tagName, String tagValue);
+ void setPartDrawables(String const& partName, List<Drawable> drawables);
+ void addPartDrawables(String const& partName, List<Drawable> drawables);
+
void setProcessingDirectives(Directives const& directives);
void setZoom(float zoom);
bool flipped() const;
@@ -147,6 +155,13 @@ public:
void transformTransformationGroup(String const& transformationGroup, float a, float b, float c, float d, float tx, float ty);
void resetTransformationGroup(String const& transformationGroup);
+ void translateLocalTransformationGroup(String const& transformationGroup, Vec2F const& translation);
+ void rotateLocalTransformationGroup(String const& transformationGroup, float rotation, Vec2F const& rotationCenter = Vec2F());
+ void scaleLocalTransformationGroup(String const& transformationGroup, float scale, Vec2F const& scaleCenter = Vec2F());
+ void scaleLocalTransformationGroup(String const& transformationGroup, Vec2F const& scale, Vec2F const& scaleCenter = Vec2F());
+ void transformLocalTransformationGroup(String const& transformationGroup, float a, float b, float c, float d, float tx, float ty);
+ void resetLocalTransformationGroup(String const& transformationGroup);
+
bool hasParticleEmitter(String const& emitterName) const;
// Active particle emitters emit over time based on emission rate/variance.
void setParticleEmitterActive(String const& emitterName, bool active);
@@ -200,6 +215,7 @@ public:
// Run through the current animations until the final frame, including any
// transition animations.
void finishAnimations();
+ uint8_t version() const;
private:
struct RotationGroup {
@@ -216,14 +232,31 @@ private:
Mat3F affineTransform() const;
void setAffineTransform(Mat3F const& matrix);
+ Mat3F localAffineTransform() const;
+ void setLocalAffineTransform(Mat3F const& matrix);
+
+ Mat3F animationAffineTransform() const;
+ void setAnimationAffineTransform(Mat3F const& matrix);
+ void setAnimationAffineTransform(Mat3F const& mat1, Mat3F const& mat2, float progress);
+
bool interpolated;
+ Mat3F localTransform;
+
NetElementFloat xTranslation;
NetElementFloat yTranslation;
NetElementFloat xScale;
NetElementFloat yScale;
NetElementFloat xShear;
NetElementFloat yShear;
+
+ float xTranslationAnimation;
+ float yTranslationAnimation;
+ float xScaleAnimation;
+ float yScaleAnimation;
+ float xShearAnimation;
+ float yShearAnimation;
+
};
struct ParticleEmitter {
@@ -299,6 +332,8 @@ private:
struct StateInfo {
NetElementSize stateIndex;
NetElementEvent startedEvent;
+ bool wasUpdated;
+ NetElementBool reverse;
};
void setupNetStates();
@@ -306,7 +341,10 @@ private:
void netElementsNeedLoad(bool full) override;
void netElementsNeedStore() override;
+ Json mergeIncludes(Json config, Json includes, String relativePath);
+
String m_relativePath;
+ uint8_t m_animatorVersion;
AnimatedPartSet m_animatedParts;
OrderedHashMap<String, StateInfo> m_stateInfo;
@@ -327,6 +365,9 @@ private:
NetElementHashMap<String, String> m_globalTags;
StableStringMap<NetElementHashMap<String, String>> m_partTags;
+
+ HashMap<String,List<Drawable>> m_partDrawables;
+
mutable StringMap<std::pair<size_t, Drawable>> m_cachedPartDrawables;
};
diff --git a/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp
index dfafeb0..937e237 100644
--- a/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp
+++ b/source/game/scripting/StarNetworkedAnimatorLuaBindings.cpp
@@ -8,12 +8,21 @@ namespace Star {
LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* networkedAnimator) {
LuaCallbacks callbacks;
- callbacks.registerCallbackWithSignature<bool, String, String, bool>(
- "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3));
+ callbacks.registerCallbackWithSignature<bool, String, String, bool, bool>(
+ "setAnimationState", bind(&NetworkedAnimator::setState, networkedAnimator, _1, _2, _3, _4));
callbacks.registerCallbackWithSignature<String, String>(
"animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<Json, String, String>(
"animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<int, String>(
+ "animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<float, String>(
+ "animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<float, String>(
+ "animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<bool, String>(
+ "animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1));
+
callbacks.registerCallbackWithSignature<void, String, String>(
"setGlobalTag", bind(&NetworkedAnimator::setGlobalTag, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, String, String>(
@@ -30,6 +39,7 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw
"currentRotationAngle", bind(&NetworkedAnimator::currentRotationAngle, networkedAnimator, _1));
callbacks.registerCallbackWithSignature<bool, String>(
"hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1));
+
callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateTransformationGroup",
bind(&NetworkedAnimator::translateTransformationGroup, networkedAnimator, _1, _2));
callbacks.registerCallback("rotateTransformationGroup",
@@ -48,6 +58,27 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw
bind(&NetworkedAnimator::transformTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7));
callbacks.registerCallbackWithSignature<void, String>(
"resetTransformationGroup", bind(&NetworkedAnimator::resetTransformationGroup, networkedAnimator, _1));
+
+ callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup",
+ bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2));
+ callbacks.registerCallback("rotateLocalTransformationGroup",
+ [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) {
+ networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value());
+ });
+ callbacks.registerCallback("scaleLocalTransformationGroup",
+ [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) {
+ if (auto cs = engine.luaMaybeTo<Vec2F>(scale))
+ networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value());
+ else
+ networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value());
+ });
+ callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>(
+ "transformLocalTransformationGroup",
+ bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7));
+ callbacks.registerCallbackWithSignature<void, String>(
+ "resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1));
+
+
callbacks.registerCallbackWithSignature<void, String, bool>(
"setParticleEmitterActive", bind(&NetworkedAnimator::setParticleEmitterActive, networkedAnimator, _1, _2));
callbacks.registerCallbackWithSignature<void, String, float>("setParticleEmitterEmissionRate",
@@ -105,6 +136,10 @@ LuaCallbacks LuaBindings::makeNetworkedAnimatorCallbacks(NetworkedAnimator* netw
return poly;
});
+ callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
+ "addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
+ "setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2));
return callbacks;
}
diff --git a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp
index 0b2dd7f..e093360 100644
--- a/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp
+++ b/source/game/scripting/StarScriptedAnimatorLuaBindings.cpp
@@ -4,23 +4,63 @@
namespace Star {
-LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(const NetworkedAnimator* animator, function<Json(String const&, Json const&)> getParameter) {
+LuaCallbacks LuaBindings::makeScriptedAnimatorCallbacks(NetworkedAnimator* networkedAnimator, function<Json(String const&, Json const&)> getParameter) {
LuaCallbacks callbacks;
callbacks.registerCallback("animationParameter", getParameter);
- callbacks.registerCallback("partPoint", [animator](String const& partName, String const& propertyName) {
- return animator->partPoint(partName, propertyName);
- });
- callbacks.registerCallback("partPoly", [animator](String const& partName, String const& propertyName) { return animator->partPoly(partName, propertyName); });
+ callbacks.registerCallbackWithSignature<Maybe<Vec2F>, String, String>("partPoint", bind(&NetworkedAnimator::partPoint, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<Maybe<PolyF>, String, String>("partPoly", bind(&NetworkedAnimator::partPoly, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<Json, String, String>("partProperty", bind(&NetworkedAnimator::partProperty, networkedAnimator, _1, _2));
- callbacks.registerCallback("transformPoint", [animator] (Vec2F point, String const& part) -> Vec2F {
- return animator->partTransformation(part).transformVec2(point);
+ callbacks.registerCallback("transformPoint", [networkedAnimator] (Vec2F point, String const& part) -> Vec2F {
+ return networkedAnimator->partTransformation(part).transformVec2(point);
});
- callbacks.registerCallback("transformPoly", [animator] (PolyF poly, String const& part) -> PolyF {
- poly.transform(animator->partTransformation(part));
+ callbacks.registerCallback("transformPoly", [networkedAnimator] (PolyF poly, String const& part) -> PolyF {
+ poly.transform(networkedAnimator->partTransformation(part));
return poly;
});
+ callbacks.registerCallbackWithSignature<Json, String, String>(
+ "animationStateProperty", bind(&NetworkedAnimator::stateProperty, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<int, String>(
+ "animationState", bind(&NetworkedAnimator::state, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<int, String>(
+ "animationStateFrame", bind(&NetworkedAnimator::stateFrame, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<float, String>(
+ "animationStateFrameProgress", bind(&NetworkedAnimator::stateFrameProgress, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<float, String>(
+ "animationStateTimer", bind(&NetworkedAnimator::stateTimer, networkedAnimator, _1));
+ callbacks.registerCallbackWithSignature<bool, String>(
+ "animationStateReverse", bind(&NetworkedAnimator::stateReverse, networkedAnimator, _1));
+
+ callbacks.registerCallbackWithSignature<bool, String>(
+ "hasTransformationGroup", bind(&NetworkedAnimator::hasTransformationGroup, networkedAnimator, _1));
+
+ callbacks.registerCallbackWithSignature<void, String, Vec2F>("translateLocalTransformationGroup",
+ bind(&NetworkedAnimator::translateLocalTransformationGroup, networkedAnimator, _1, _2));
+ callbacks.registerCallback("rotateLocalTransformationGroup",
+ [networkedAnimator](String const& transformationGroup, float rotation, Maybe<Vec2F> const& rotationCenter) {
+ networkedAnimator->rotateLocalTransformationGroup(transformationGroup, rotation, rotationCenter.value());
+ });
+ callbacks.registerCallback("scaleLocalTransformationGroup",
+ [networkedAnimator](LuaEngine& engine, String const& transformationGroup, LuaValue scale, Maybe<Vec2F> const& scaleCenter) {
+ if (auto cs = engine.luaMaybeTo<Vec2F>(scale))
+ networkedAnimator->scaleLocalTransformationGroup(transformationGroup, *cs, scaleCenter.value());
+ else
+ networkedAnimator->scaleLocalTransformationGroup(transformationGroup, engine.luaTo<float>(scale), scaleCenter.value());
+ });
+ callbacks.registerCallbackWithSignature<void, String, float, float, float, float, float, float>(
+ "transformLocalTransformationGroup",
+ bind(&NetworkedAnimator::transformLocalTransformationGroup, networkedAnimator, _1, _2, _3, _4, _5, _6, _7));
+ callbacks.registerCallbackWithSignature<void, String>(
+ "resetLocalTransformationGroup", bind(&NetworkedAnimator::resetLocalTransformationGroup, networkedAnimator, _1));
+
+ callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
+ "addPartDrawables", bind(&NetworkedAnimator::addPartDrawables, networkedAnimator, _1, _2));
+ callbacks.registerCallbackWithSignature<void, String, List<Drawable>>(
+ "setPartDrawables", bind(&NetworkedAnimator::setPartDrawables, networkedAnimator, _1, _2));
+
+
return callbacks;
}
diff --git a/source/game/scripting/StarScriptedAnimatorLuaBindings.hpp b/source/game/scripting/StarScriptedAnimatorLuaBindings.hpp
index 27f8ed5..bf81936 100644
--- a/source/game/scripting/StarScriptedAnimatorLuaBindings.hpp
+++ b/source/game/scripting/StarScriptedAnimatorLuaBindings.hpp
@@ -6,6 +6,6 @@
namespace Star {
namespace LuaBindings {
- LuaCallbacks makeScriptedAnimatorCallbacks(const NetworkedAnimator* animator, function<Json(String const&, Json const&)> getParameter);
+ LuaCallbacks makeScriptedAnimatorCallbacks(NetworkedAnimator* networkedAnimator, function<Json(String const&, Json const&)> getParameter);
}
}