diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-09 15:25:23 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-06-09 15:25:23 +1000 |
commit | fc506003035c86914a2d18069871731696b2f173 (patch) | |
tree | a5aa32fffff5c750a518d174fdd283b057e4d1af | |
parent | 5a99d7b245934d0b609432efb6bf87c269cc07c2 (diff) |
add Projectile::velocity
thanks to Bott for suggesting
-rw-r--r-- | source/game/StarProjectile.cpp | 4 | ||||
-rw-r--r-- | source/game/StarProjectile.hpp | 2 | ||||
-rw-r--r-- | source/game/scripting/StarWorldLuaBindings.cpp | 2 |
3 files changed, 8 insertions, 0 deletions
diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp index b3f5184..1503f4c 100644 --- a/source/game/StarProjectile.cpp +++ b/source/game/StarProjectile.cpp @@ -137,6 +137,10 @@ RectF Projectile::metaBoundBox() const { return m_config->boundBox; } +Vec2F Projectile::velocity() const { + return m_movementController->velocity(); +} + pair<ByteArray, uint64_t> Projectile::writeNetState(uint64_t fromVersion) { return m_netGroup.writeNetState(fromVersion); } diff --git a/source/game/StarProjectile.hpp b/source/game/StarProjectile.hpp index 6719a21..2aec4b4 100644 --- a/source/game/StarProjectile.hpp +++ b/source/game/StarProjectile.hpp @@ -37,6 +37,8 @@ public: Vec2F position() const override; RectF metaBoundBox() const override; + Vec2F velocity() const; + bool ephemeral() const override; ClientEntityMode clientEntityMode() const override; bool masterOnly() const override; diff --git a/source/game/scripting/StarWorldLuaBindings.cpp b/source/game/scripting/StarWorldLuaBindings.cpp index ba4322d..08a7a43 100644 --- a/source/game/scripting/StarWorldLuaBindings.cpp +++ b/source/game/scripting/StarWorldLuaBindings.cpp @@ -1361,6 +1361,8 @@ namespace LuaBindings { return playerEntity->velocity(); else if (auto vehicleEntity = as<Vehicle>(entity)) return vehicleEntity->velocity(); + else if (auto projectileEntity = as<Projectile>(entity)) + return projectileEntity->velocity(); return {}; } |