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authorWasabiRaptor <ketchupraptor@gmail.com>2024-03-07 13:12:11 -0500
committerWasabiRaptor <ketchupraptor@gmail.com>2024-03-07 19:18:28 -0500
commitf8a6a3e57d30f60fcca1c467a2dc1b185e1e4fa4 (patch)
tree1576a8c7806f25a57a64b89393bb15e970da8ccc
parent79cd235939dece80a2df15bcafcf559b0de81df7 (diff)
inventory and hotbar size mismatch fixes
I realized why that was there checking patch arrays in a more clean manner also support for checking values in other files using a string in the patch arrays Revert "checking patch arrays in a more clean manner" sorry that wasn't supposed to be in this one
-rw-r--r--source/game/StarPlayer.cpp7
-rw-r--r--source/game/StarPlayerInventory.cpp38
-rw-r--r--source/game/StarPlayerInventory.hpp4
3 files changed, 38 insertions, 11 deletions
diff --git a/source/game/StarPlayer.cpp b/source/game/StarPlayer.cpp
index adf3334..1ac1234 100644
--- a/source/game/StarPlayer.cpp
+++ b/source/game/StarPlayer.cpp
@@ -330,6 +330,9 @@ void Player::init(World* world, EntityId entityId, EntityMode mode) {
p.second->addCallbacks("celestial", LuaBindings::makeCelestialCallbacks(m_client));
p.second->init(world);
}
+ for (auto& p : m_inventory->clearOverflow()) {
+ world->addEntity(ItemDrop::createRandomizedDrop(p,m_movementController->position(),true));
+ }
}
m_xAimPositionNetState.setInterpolator(world->geometry().xLerpFunction());
@@ -346,7 +349,7 @@ void Player::uninit() {
m_questManager->uninit();
m_companions->uninit();
m_deployment->uninit();
-
+
for (auto& p : m_genericScriptContexts) {
p.second->uninit();
p.second->removeCallbacks("entity");
@@ -2589,7 +2592,7 @@ void Player::setSecretProperty(String const& name, Json const& value) {
ds.write(value);
auto& data = ds.data();
m_effectsAnimator->setGlobalTag(secretProprefix + name, String(data.ptr(), data.size()));
- }
+ }
else
m_effectsAnimator->removeGlobalTag(secretProprefix + name);
}
diff --git a/source/game/StarPlayerInventory.cpp b/source/game/StarPlayerInventory.cpp
index b6c4af3..83d2266 100644
--- a/source/game/StarPlayerInventory.cpp
+++ b/source/game/StarPlayerInventory.cpp
@@ -443,7 +443,7 @@ void PlayerInventory::condenseBagStacks(String const& bagType) {\
auto bag = m_bags[bagType];
bag->condenseStacks();
-
+
m_customBar.forEach([&](auto const&, CustomBarLink& link) {
if (link.first) {
if (auto bs = link.first->ptr<BagSlot>()) {
@@ -756,6 +756,12 @@ Maybe<InventorySlot> PlayerInventory::secondaryHeldSlot() const {
return {};
}
+List<ItemPtr> PlayerInventory::clearOverflow(){
+ auto list = m_inventoryLoadOverflow;
+ m_inventoryLoadOverflow.clear();
+ return list;
+}
+
void PlayerInventory::load(Json const& store) {
auto itemDatabase = Root::singleton().itemDatabase();
@@ -771,14 +777,21 @@ void PlayerInventory::load(Json const& store) {
//reuse ItemBags so the Inventory pane still works after load()'ing into the same PlayerInventory again (from swap)
auto itemBags = store.get("itemBags").toObject();
eraseWhere(m_bags, [&](auto const& p) { return !itemBags.contains(p.first); });
+ m_inventoryLoadOverflow.clear();
for (auto const& p : itemBags) {
auto& bagType = p.first;
auto newBag = ItemBag::loadStore(p.second);
- auto& bagPtr = m_bags[bagType];
- if (bagPtr)
- *bagPtr = std::move(newBag);
- else
- bagPtr = make_shared<ItemBag>(std::move(newBag));
+ if (m_bags.keys().contains(bagType)) {
+ auto& bagPtr = m_bags[bagType];
+ auto size = bagPtr.get()->size();
+ if (bagPtr)
+ *bagPtr = std::move(newBag);
+ else
+ bagPtr = make_shared<ItemBag>(std::move(newBag));
+ m_inventoryLoadOverflow.appendAll(bagPtr.get()->resize(size));
+ } else {
+ m_inventoryLoadOverflow.appendAll(ItemBag(newBag).items());
+ }
}
m_swapSlot = itemDatabase->diskLoad(store.get("swapSlot"));
@@ -790,10 +803,17 @@ void PlayerInventory::load(Json const& store) {
for (size_t i = 0; i < m_customBar.size(0); ++i) {
for (size_t j = 0; j < m_customBar.size(1); ++j) {
- Json cbl = store.get("customBar").get(i).get(j);
+ Json cbl = store.get("customBar").get(i,JsonArray()).get(j,JsonArray());
+ auto validateLink = [this](Json link) -> Json {
+ if ((link.isType(Json::Type::Object))
+ && (m_bags.keys().contains(link.getString("type")))
+ && (m_bags[link.getString("type")].get()->size() > link.getUInt("location")))
+ return link;
+ return Json();
+ };
m_customBar.at(i, j) = CustomBarLink{
- jsonToMaybe<InventorySlot>(cbl.get(0, {}), jsonToInventorySlot),
- jsonToMaybe<InventorySlot>(cbl.get(1, {}), jsonToInventorySlot)
+ jsonToMaybe<InventorySlot>(validateLink(cbl.get(0, Json())), jsonToInventorySlot),
+ jsonToMaybe<InventorySlot>(validateLink(cbl.get(1, Json())), jsonToInventorySlot)
};
}
}
diff --git a/source/game/StarPlayerInventory.hpp b/source/game/StarPlayerInventory.hpp
index 0ec0649..bd5aa9f 100644
--- a/source/game/StarPlayerInventory.hpp
+++ b/source/game/StarPlayerInventory.hpp
@@ -168,6 +168,8 @@ public:
Maybe<InventorySlot> primaryHeldSlot() const;
Maybe<InventorySlot> secondaryHeldSlot() const;
+ List<ItemPtr> clearOverflow();
+
void load(Json const& store);
Json store() const;
@@ -219,6 +221,8 @@ private:
NetElementUInt m_customBarGroupNetState;
MultiArray<NetElementData<CustomBarLink>, 2> m_customBarNetState;
NetElementData<SelectedActionBarLocation> m_selectedActionBarNetState;
+
+ List<ItemPtr> m_inventoryLoadOverflow;
};
}