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authorKae <80987908+Novaenia@users.noreply.github.com>2025-06-03 13:47:59 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2025-06-03 13:47:59 +1000
commitd0653dc286d31232a5a86e7741c406aeef6fd2c8 (patch)
tree9233b0266591eec66b8c0eecbb8b808f37673a67
parent118caeead04fb48cff26c0a2ae22a5b2f968a476 (diff)
fixed up macOS CI artifacts
-rw-r--r--README.md4
-rw-r--r--source/game/StarArmorWearer.cpp8
2 files changed, 6 insertions, 6 deletions
diff --git a/README.md b/README.md
index a6fa24f..39ea9d1 100644
--- a/README.md
+++ b/README.md
@@ -24,8 +24,8 @@ These link directly to the latest build from the [Actions](https://github.com/Op
[Server](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-Linux-Server.zip)
**macOS**
-[Intel](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Intel.zip),
-[ARM](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Silicon.zip)
+[Intel](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Intel-Client.zip),
+[ARM](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Silicon-Client.zip)
[All Nightly Builds](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main)
diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp
index 9afa868..4b70516 100644
--- a/source/game/StarArmorWearer.cpp
+++ b/source/game/StarArmorWearer.cpp
@@ -39,17 +39,17 @@ void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceN
m_lastGender = gender;
m_lastDirection = direction;
- HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem;
+ HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem;
ChestArmorPtr const& chestArmor = m_chestCosmeticItem ? m_chestCosmeticItem : m_chestItem;
- LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem;
- BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem;
+ LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem;
+ BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem;
bool allNeedsSync = nudeChanged || genderChanged;
bool headNeedsSync = allNeedsSync || (dirChanged && headArmor && headArmor->flipping()) || m_headNeedsSync;
bool chestNeedsSync = allNeedsSync || (dirChanged && chestArmor && chestArmor->flipping()) || m_chestNeedsSync;
bool legsNeedsSync = allNeedsSync || (dirChanged && legsArmor && legsArmor->flipping()) || m_legsNeedsSync;
bool backNeedsSync = allNeedsSync || (dirChanged && backArmor && backArmor->flipping()) || m_backNeedsSync;
- bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync;
+ bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync;
bool bodyFlipped = direction != Direction::Right;
bool bodyHidden = false;