diff options
author | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-06-03 13:47:59 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2025-06-03 13:47:59 +1000 |
commit | d0653dc286d31232a5a86e7741c406aeef6fd2c8 (patch) | |
tree | 9233b0266591eec66b8c0eecbb8b808f37673a67 | |
parent | 118caeead04fb48cff26c0a2ae22a5b2f968a476 (diff) |
fixed up macOS CI artifacts
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | source/game/StarArmorWearer.cpp | 8 |
2 files changed, 6 insertions, 6 deletions
@@ -24,8 +24,8 @@ These link directly to the latest build from the [Actions](https://github.com/Op [Server](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-Linux-Server.zip) **macOS** -[Intel](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Intel.zip), -[ARM](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Silicon.zip) +[Intel](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Intel-Client.zip), +[ARM](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main/OpenStarbound-macOS-Silicon-Client.zip) [All Nightly Builds](https://nightly.link/OpenStarbound/OpenStarbound/workflows/build/main) diff --git a/source/game/StarArmorWearer.cpp b/source/game/StarArmorWearer.cpp index 9afa868..4b70516 100644 --- a/source/game/StarArmorWearer.cpp +++ b/source/game/StarArmorWearer.cpp @@ -39,17 +39,17 @@ void ArmorWearer::setupHumanoidClothingDrawables(Humanoid& humanoid, bool forceN m_lastGender = gender; m_lastDirection = direction; - HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem; + HeadArmorPtr const& headArmor = m_headCosmeticItem ? m_headCosmeticItem : m_headItem; ChestArmorPtr const& chestArmor = m_chestCosmeticItem ? m_chestCosmeticItem : m_chestItem; - LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem; - BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem; + LegsArmorPtr const& legsArmor = m_legsCosmeticItem ? m_legsCosmeticItem : m_legsItem; + BackArmorPtr const& backArmor = m_backCosmeticItem ? m_backCosmeticItem : m_backItem; bool allNeedsSync = nudeChanged || genderChanged; bool headNeedsSync = allNeedsSync || (dirChanged && headArmor && headArmor->flipping()) || m_headNeedsSync; bool chestNeedsSync = allNeedsSync || (dirChanged && chestArmor && chestArmor->flipping()) || m_chestNeedsSync; bool legsNeedsSync = allNeedsSync || (dirChanged && legsArmor && legsArmor->flipping()) || m_legsNeedsSync; bool backNeedsSync = allNeedsSync || (dirChanged && backArmor && backArmor->flipping()) || m_backNeedsSync; - bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync; + bool anyNeedsSync = headNeedsSync || chestNeedsSync || legsNeedsSync || backNeedsSync; bool bodyFlipped = direction != Direction::Right; bool bodyHidden = false; |