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author | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-15 17:47:40 +1000 |
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committer | Kae <80987908+Novaenia@users.noreply.github.com> | 2024-04-15 17:47:40 +1000 |
commit | 83ca73b299d6d6df810eeb0ebff803f67d7be3ac (patch) | |
tree | a65130b6a95c69c0f8e1090002ac0ae757fc4ad2 | |
parent | 63c9e3ec8b51a9d96872a054a0d35e8591b3535d (diff) |
Add volume and pitch to projectile sound actions
did it to some chat bubble thing too lol, why not.
-rw-r--r-- | source/frontend/StarChatBubbleManager.cpp | 2 | ||||
-rw-r--r-- | source/game/StarProjectile.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/source/frontend/StarChatBubbleManager.cpp b/source/frontend/StarChatBubbleManager.cpp index 3137353..b08e292 100644 --- a/source/frontend/StarChatBubbleManager.cpp +++ b/source/frontend/StarChatBubbleManager.cpp @@ -311,6 +311,8 @@ void ChatBubbleManager::addChatActions(List<ChatAction> chatActions, bool silent auto assets = Root::singleton().assets(); AudioInstancePtr audioInstance = make_shared<AudioInstance>(*assets->audio(*sound)); audioInstance->setPosition(position); + audioInstance->setVolume(config.getFloat("volume", 1.0f)); + audioInstance->setPitchMultiplier(config.getFloat("pitch", 1.0f)); m_guiContext->playAudio(audioInstance); } } diff --git a/source/game/StarProjectile.cpp b/source/game/StarProjectile.cpp index d00b76b..b3f5184 100644 --- a/source/game/StarProjectile.cpp +++ b/source/game/StarProjectile.cpp @@ -816,6 +816,8 @@ void Projectile::processAction(Json const& action) { AudioInstancePtr sound = make_shared<AudioInstance>(*Root::singleton().assets()->audio(Random::randValueFrom(parameters.getArray("options")).toString())); sound->setPosition(position()); + sound->setVolume(parameters.getFloat("volume", 1.0f)); + sound->setPitchMultiplier(parameters.getFloat("pitch", 1.0f)); m_pendingRenderables.append(std::move(sound)); } else if (command == "light") { |