Веб-сайт самохостера Lotigara

summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKae <80987908+Novaenia@users.noreply.github.com>2023-06-24 22:49:47 +1000
committerKae <80987908+Novaenia@users.noreply.github.com>2023-06-24 22:49:47 +1000
commit7eb010d4a1c6a90d5040b3ec2e7d189fb387b9b2 (patch)
tree44445bce5cee5387511ac0045072539f5a928294
parentaa08eaac993a309d3aebc2cd4321513a1e413254 (diff)
Pretty much working now
-rw-r--r--source/base/StarAssets.cpp14
-rw-r--r--source/base/StarAssets.hpp4
-rw-r--r--source/core/StarAssetPath.cpp6
-rw-r--r--source/core/StarAssetPath.hpp6
-rw-r--r--source/core/StarDirectives.cpp60
-rw-r--r--source/core/StarDirectives.hpp19
-rw-r--r--source/frontend/StarMainInterface.cpp5
-rw-r--r--source/game/StarDrawable.cpp29
-rw-r--r--source/game/StarDrawable.hpp9
-rw-r--r--source/game/StarHumanoid.cpp272
-rw-r--r--source/game/StarHumanoid.hpp50
-rw-r--r--source/game/StarImageMetadataDatabase.cpp44
-rw-r--r--source/game/StarImageMetadataDatabase.hpp17
-rw-r--r--source/game/StarObject.cpp5
-rw-r--r--source/game/StarObjectDatabase.cpp12
-rw-r--r--source/game/items/StarArmors.cpp15
-rw-r--r--source/game/items/StarArmors.hpp8
-rw-r--r--source/game/items/StarMaterialItem.cpp6
-rw-r--r--source/game/items/StarTools.cpp2
-rw-r--r--source/rendering/StarAssetTextureGroup.cpp24
-rw-r--r--source/rendering/StarAssetTextureGroup.hpp11
-rw-r--r--source/windowing/StarGuiContext.cpp2
-rw-r--r--source/windowing/StarImageWidget.cpp5
23 files changed, 392 insertions, 233 deletions
diff --git a/source/base/StarAssets.cpp b/source/base/StarAssets.cpp
index 6bd9c09..e5313ea 100644
--- a/source/base/StarAssets.cpp
+++ b/source/base/StarAssets.cpp
@@ -234,11 +234,10 @@ void Assets::queueJsons(StringList const& paths) const {
}));
}
-ImageConstPtr Assets::image(String const& path) const {
- auto components = AssetPath::split(path);
- validatePath(components, true, true);
+ImageConstPtr Assets::image(AssetPath const& path) const {
+ validatePath(path, true, true);
- return as<ImageData>(getAsset(AssetId{AssetType::Image, move(components)}))->image;
+ return as<ImageData>(getAsset(AssetId{AssetType::Image, path}))->image;
}
void Assets::queueImages(StringList const& paths) const {
@@ -250,11 +249,10 @@ void Assets::queueImages(StringList const& paths) const {
}));
}
-ImageConstPtr Assets::tryImage(String const& path) const {
- auto components = AssetPath::split(path);
- validatePath(components, true, true);
+ImageConstPtr Assets::tryImage(AssetPath const& path) const {
+ validatePath(path, true, true);
- if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, move(components)})))
+ if (auto imageData = as<ImageData>(tryAsset(AssetId{AssetType::Image, path})))
return imageData->image;
else
return {};
diff --git a/source/base/StarAssets.hpp b/source/base/StarAssets.hpp
index f6dc70a..15b3b50 100644
--- a/source/base/StarAssets.hpp
+++ b/source/base/StarAssets.hpp
@@ -119,12 +119,12 @@ public:
// <full-path-minus-extension>.frames or default.frames, going up to assets
// root. May return the same ImageConstPtr for different paths if the paths
// are equivalent or they are aliases of other image paths.
- ImageConstPtr image(String const& path) const;
+ ImageConstPtr image(AssetPath const& path) const;
// Load images using background processing
void queueImages(StringList const& paths) const;
// Return the given image *if* it is already loaded, otherwise queue it for
// loading.
- ImageConstPtr tryImage(String const& path) const;
+ ImageConstPtr tryImage(AssetPath const& path) const;
// Returns the best associated FramesSpecification for a given image path, if
// it exists. The given path must not contain sub-paths or directives, and
diff --git a/source/core/StarAssetPath.cpp b/source/core/StarAssetPath.cpp
index eb1cd4d..b49f24d 100644
--- a/source/core/StarAssetPath.cpp
+++ b/source/core/StarAssetPath.cpp
@@ -66,7 +66,7 @@ AssetPath AssetPath::split(String const& path) {
++i;
}
- if (!directives.empty());
+ if (!directives.empty())
components.directives.append(move(directives));
}
@@ -178,4 +178,8 @@ std::ostream& operator<<(std::ostream& os, AssetPath const& rhs) {
return os;
}
+size_t hash<AssetPath>::operator()(AssetPath const& s) const {
+ return hashOf(s.basePath, s.subPath, s.directives);
+}
+
}
diff --git a/source/core/StarAssetPath.hpp b/source/core/StarAssetPath.hpp
index 3ca3f60..fd77005 100644
--- a/source/core/StarAssetPath.hpp
+++ b/source/core/StarAssetPath.hpp
@@ -2,6 +2,7 @@
#define STAR_ASSET_PATH_HPP
#include "StarDirectives.hpp"
+#include "StarHash.hpp"
namespace Star {
@@ -64,6 +65,11 @@ struct AssetPath {
std::ostream& operator<<(std::ostream& os, AssetPath const& rhs);
+template <>
+struct hash<AssetPath> {
+ size_t operator()(AssetPath const& s) const;
+};
+
}
#endif \ No newline at end of file
diff --git a/source/core/StarDirectives.cpp b/source/core/StarDirectives.cpp
index e486ea9..8dcf8da 100644
--- a/source/core/StarDirectives.cpp
+++ b/source/core/StarDirectives.cpp
@@ -10,6 +10,16 @@ Directives::Entry::Entry(ImageOperation&& newOperation, String&& newString) {
string = move(newString);
}
+Directives::Entry::Entry(ImageOperation const& newOperation, String const& newString) {
+ operation = newOperation;
+ string = newString;
+}
+
+Directives::Entry::Entry(Entry const& other) {
+ operation = other.operation;
+ string = other.string;
+}
+
Directives::Directives() {}
Directives::Directives(String const& directives) {
parse(directives);
@@ -20,6 +30,17 @@ Directives::Directives(String&& directives) {
parse(mine);
}
+Directives::Directives(const char* directives) {
+ String string(directives);
+ parse(string);
+}
+
+Directives::Directives(List<Entry>&& newEntries) {
+ entries = std::make_shared<List<Entry> const>(move(newEntries));
+ String directives = toString(); // This needs to be better
+ hash = XXH3_64bits(directives.utf8Ptr(), directives.utf8Size());
+}
+
void Directives::parse(String const& directives) {
List<Entry> newList;
StringList split = directives.split('?');
@@ -41,6 +62,32 @@ void Directives::buildString(String& out) const {
}
}
+String Directives::toString() const {
+ String result;
+ buildString(result);
+ return result;
+}
+
+inline bool Directives::empty() const {
+ return entries->empty();
+}
+
+
+DataStream& operator>>(DataStream& ds, Directives& directives) {
+ String string;
+ ds.read(string);
+
+ directives.parse(string);
+
+ return ds;
+}
+
+DataStream& operator<<(DataStream& ds, Directives const& directives) {
+ ds.write(directives.toString());
+
+ return ds;
+}
+
DirectivesGroup::DirectivesGroup() : m_count(0) {}
DirectivesGroup::DirectivesGroup(String const& directives) {
m_directives.emplace_back(directives);
@@ -66,10 +113,21 @@ inline bool DirectivesGroup::compare(DirectivesGroup const& other) const {
}
void DirectivesGroup::append(Directives const& directives) {
- m_directives.push_back(directives);
+ m_directives.emplace_back(directives);
m_count += m_directives.back().entries->size();
}
+void DirectivesGroup::append(List<Directives::Entry>&& entries) {
+ size_t size = entries.size();
+ m_directives.emplace_back(move(entries));
+ m_count += size;
+}
+
+void DirectivesGroup::clear() {
+ m_directives.clear();
+ m_count = 0;
+}
+
DirectivesGroup& DirectivesGroup::operator+=(Directives const& other) {
append(other);
return *this;
diff --git a/source/core/StarDirectives.hpp b/source/core/StarDirectives.hpp
index e954387..ca4364c 100644
--- a/source/core/StarDirectives.hpp
+++ b/source/core/StarDirectives.hpp
@@ -3,28 +3,40 @@
#include "StarImageProcessing.hpp"
#include "StarHash.hpp"
+#include "StarDataStream.hpp"
namespace Star {
+STAR_CLASS(Directives);
STAR_CLASS(DirectivesGroup);
STAR_EXCEPTION(DirectivesException, StarException);
// Kae: My attempt at reducing memory allocation and per-frame string parsing for extremely long directives
-struct Directives {
+// entries must never be a null ptr!
+class Directives {
+public:
struct Entry {
ImageOperation operation;
String string;
Entry(ImageOperation&& newOperation, String&& newString);
+ Entry(ImageOperation const& newOperation, String const& newString);
+ Entry(Entry const& other);
};
Directives();
Directives(String const& directives);
Directives(String&& directives);
+ Directives(const char* directives);
+ Directives(List<Entry>&& entries);
void parse(String const& directives);
-
void buildString(String& out) const;
+ String toString() const;
+ inline bool empty() const;
+
+ friend DataStream& operator>>(DataStream& ds, Directives& directives);
+ friend DataStream& operator<<(DataStream& ds, Directives const& directives);
std::shared_ptr<List<Entry> const> entries;
size_t hash = 0;
@@ -41,6 +53,9 @@ public:
inline bool empty() const;
bool compare(DirectivesGroup const& other) const;
void append(Directives const& other);
+ void append(List<Directives::Entry>&& entries);
+ void clear();
+
DirectivesGroup& operator+=(Directives const& other);
inline String toString() const;
diff --git a/source/frontend/StarMainInterface.cpp b/source/frontend/StarMainInterface.cpp
index 6c5dc1d..18a3b70 100644
--- a/source/frontend/StarMainInterface.cpp
+++ b/source/frontend/StarMainInterface.cpp
@@ -965,8 +965,9 @@ void MainInterface::renderBreath() {
size_t blocks = round((10 * breath) / breathMax);
if (blocks < 10) {
- m_guiContext->drawQuad("/interface/breath/breath.png",
- RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize("/interface/breath/breath.png")) * interfaceScale()));
+ String path = "/interface/breath/breath.png";
+ m_guiContext->drawQuad(path,
+ RectF::withCenter(breathBackgroundCenterPos, Vec2F(imgMetadata->imageSize(path)) * interfaceScale()));
for (size_t i = 0; i < 10; i++) {
if (i >= blocks) {
if (blocks == 0 && Time::monotonicMilliseconds() % 500 > 250)
diff --git a/source/game/StarDrawable.cpp b/source/game/StarDrawable.cpp
index 5fd5071..0aea570 100644
--- a/source/game/StarDrawable.cpp
+++ b/source/game/StarDrawable.cpp
@@ -9,37 +9,41 @@
namespace Star {
-void Drawable::ImagePart::addDirectives(String const& directives, bool keepImageCenterPosition) {
- if (directives.empty())
- return;
+Drawable::ImagePart& Drawable::ImagePart::addDirectives(Directives const& directives, bool keepImageCenterPosition) {
+ if (directives.entries->empty())
+ return *this;
if (keepImageCenterPosition) {
auto imageMetadata = Root::singleton().imageMetadataDatabase();
Vec2F imageSize = Vec2F(imageMetadata->imageSize(image));
- image = AssetPath::addDirectives(image, {directives});
+ image.directives += directives;
Vec2F newImageSize = Vec2F(imageMetadata->imageSize(image));
// If we are trying to maintain the image center, PRE translate the image by
// the change in size / 2
transformation *= Mat3F::translation((imageSize - newImageSize) / 2);
} else {
- image = AssetPath::addDirectives(image, {directives});
+ image.directives += directives;
}
+
+ return *this;
}
-void Drawable::ImagePart::removeDirectives(bool keepImageCenterPosition) {
+Drawable::ImagePart& Drawable::ImagePart::removeDirectives(bool keepImageCenterPosition) {
if (keepImageCenterPosition) {
auto imageMetadata = Root::singleton().imageMetadataDatabase();
Vec2F imageSize = Vec2F(imageMetadata->imageSize(image));
- image = AssetPath::removeDirectives(image);
+ image.directives.clear();
Vec2F newImageSize = Vec2F(imageMetadata->imageSize(image));
// If we are trying to maintain the image center, PRE translate the image by
// the change in size / 2
transformation *= Mat3F::translation((imageSize - newImageSize) / 2);
} else {
- image = AssetPath::removeDirectives(image);
+ image.directives.clear();
}
+
+ return *this;
}
Drawable Drawable::makeLine(Line2F const& line, float lineWidth, Color const& color, Vec2F const& position) {
@@ -60,7 +64,7 @@ Drawable Drawable::makePoly(PolyF poly, Color const& color, Vec2F const& positio
return drawable;
}
-Drawable Drawable::makeImage(String image, float pixelSize, bool centered, Vec2F const& position, Color const& color) {
+Drawable Drawable::makeImage(AssetPath image, float pixelSize, bool centered, Vec2F const& position, Color const& color) {
Drawable drawable;
Mat3F transformation = Mat3F::identity();
if (centered) {
@@ -120,7 +124,7 @@ Json Drawable::toJson() const {
} else if (auto poly = part.ptr<PolyPart>()) {
json.set("poly", jsonFromPolyF(poly->poly));
} else if (auto image = part.ptr<ImagePart>()) {
- json.set("image", image->image);
+ json.set("image", AssetPath::join(image->image));
json.set("transformation", jsonFromMat3F(image->transformation));
}
@@ -242,14 +246,15 @@ DataStream& operator<<(DataStream& ds, Drawable::PolyPart const& poly) {
return ds;
}
+// I need to find out if this is for network serialization or not eventually
DataStream& operator>>(DataStream& ds, Drawable::ImagePart& image) {
- ds >> image.image;
+ ds >> AssetPath::join(image.image);
ds >> image.transformation;
return ds;
}
DataStream& operator<<(DataStream& ds, Drawable::ImagePart const& image) {
- ds << image.image;
+ ds << AssetPath::join(image.image);
ds << image.transformation;
return ds;
}
diff --git a/source/game/StarDrawable.hpp b/source/game/StarDrawable.hpp
index 0109611..cf1c8c8 100644
--- a/source/game/StarDrawable.hpp
+++ b/source/game/StarDrawable.hpp
@@ -6,6 +6,7 @@
#include "StarPoly.hpp"
#include "StarColor.hpp"
#include "StarJson.hpp"
+#include "StarAssetPath.hpp"
namespace Star {
@@ -20,7 +21,7 @@ struct Drawable {
};
struct ImagePart {
- String image;
+ AssetPath image;
// Transformation of the image in pixel space (0, 0) - (width, height) to
// the final drawn space
Mat3F transformation;
@@ -28,17 +29,17 @@ struct Drawable {
// Add directives to this ImagePart, while optionally keeping the
// transformed center of the image the same if the directives change the
// image size.
- void addDirectives(String const& directives, bool keepImageCenterPosition);
+ ImagePart& addDirectives(Directives const& directives, bool keepImageCenterPosition = false);
// Remove directives from this ImagePart, while optionally keeping the
// transformed center of the image the same if the directives change the
// image size.
- void removeDirectives(bool keepImageCenterPosition);
+ ImagePart& removeDirectives(bool keepImageCenterPosition = false);
};
static Drawable makeLine(Line2F const& line, float lineWidth, Color const& color, Vec2F const& position = Vec2F());
static Drawable makePoly(PolyF poly, Color const& color, Vec2F const& position = Vec2F());
- static Drawable makeImage(String image, float pixelSize, bool centered, Vec2F const& position, Color const& color = Color::White);
+ static Drawable makeImage(AssetPath image, float pixelSize, bool centered, Vec2F const& position, Color const& color = Color::White);
template <typename DrawablesContainer>
static void translateAll(DrawablesContainer& drawables, Vec2F const& translation);
diff --git a/source/game/StarHumanoid.cpp b/source/game/StarHumanoid.cpp
index acbed89..b33df4b 100644
--- a/source/game/StarHumanoid.cpp
+++ b/source/game/StarHumanoid.cpp
@@ -42,7 +42,11 @@ HumanoidIdentity::HumanoidIdentity(Json config) {
hairType = config.getString("hairType", "male1");
hairDirectives = config.getString("hairDirectives", "");
bodyDirectives = config.getString("bodyDirectives", "");
- emoteDirectives = config.getString("emoteDirectives", bodyDirectives);
+ if (auto jEmoteDirectives = config.optString("emoteDirectives")) // Passing Directives as a default arg would be inefficient
+ emoteDirectives = jEmoteDirectives.take();
+ else
+ emoteDirectives = bodyDirectives;
+
facialHairGroup = config.getString("facialHairGroup", "");
facialHairType = config.getString("facialHairType", "");
facialHairDirectives = config.getString("facialHairDirectives", "");
@@ -67,15 +71,15 @@ Json HumanoidIdentity::toJson() const {
{"gender", GenderNames.getRight(gender)},
{"hairGroup", hairGroup},
{"hairType", hairType},
- {"hairDirectives", hairDirectives},
- {"bodyDirectives", bodyDirectives},
- {"emoteDirectives", emoteDirectives},
+ {"hairDirectives", hairDirectives.toString()},
+ {"bodyDirectives", bodyDirectives.toString()},
+ {"emoteDirectives", emoteDirectives.toString()},
{"facialHairGroup", facialHairGroup},
{"facialHairType", facialHairType},
- {"facialHairDirectives", facialHairDirectives},
+ {"facialHairDirectives", facialHairDirectives.toString()},
{"facialMaskGroup", facialMaskGroup},
{"facialMaskType", facialMaskType},
- {"facialMaskDirectives", facialMaskDirectives},
+ {"facialMaskDirectives", facialMaskDirectives.toString()},
{"personalityIdle", personality.idle},
{"personalityArmIdle", personality.armIdle},
{"personalityHeadOffset", jsonFromVec2F(personality.headOffset)},
@@ -300,7 +304,7 @@ HumanoidIdentity const& Humanoid::identity() const {
return m_identity;
}
-void Humanoid::setHeadArmorDirectives(String directives) {
+void Humanoid::setHeadArmorDirectives(Directives directives) {
m_headArmorDirectives = move(directives);
}
@@ -308,7 +312,7 @@ void Humanoid::setHeadArmorFrameset(String headFrameset) {
m_headArmorFrameset = move(headFrameset);
}
-void Humanoid::setChestArmorDirectives(String directives) {
+void Humanoid::setChestArmorDirectives(Directives directives) {
m_chestArmorDirectives = move(directives);
}
@@ -324,7 +328,7 @@ void Humanoid::setFrontSleeveFrameset(String frontSleeveFrameset) {
m_frontSleeveFrameset = move(frontSleeveFrameset);
}
-void Humanoid::setLegsArmorDirectives(String directives) {
+void Humanoid::setLegsArmorDirectives(Directives directives) {
m_legsArmorDirectives = move(directives);
}
@@ -332,7 +336,7 @@ void Humanoid::setLegsArmorFrameset(String legsFrameset) {
m_legsArmorFrameset = move(legsFrameset);
}
-void Humanoid::setBackArmorDirectives(String directives) {
+void Humanoid::setBackArmorDirectives(Directives directives) {
m_backArmorDirectives = move(directives);
}
@@ -340,7 +344,7 @@ void Humanoid::setBackArmorFrameset(String backFrameset) {
m_backArmorFrameset = move(backFrameset);
}
-void Humanoid::setHelmetMaskDirectives(String helmetMaskDirectives) {
+void Humanoid::setHelmetMaskDirectives(Directives helmetMaskDirectives) {
m_helmetMaskDirectives = move(helmetMaskDirectives);
}
@@ -464,7 +468,7 @@ List<Drawable> Humanoid::render() {
int armStateSeq = getArmStateSequence();
int bodyStateSeq = getBodyStateSequence();
- int emoteStateSeq = m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
+ int emoteStateSeq = getEmoteStateSequence();
float bobYOffset = getBobYOffset();
Maybe<DancePtr> dance = getDance();
Maybe<DanceStep> danceStep = {};
@@ -492,9 +496,10 @@ List<Drawable> Humanoid::render() {
drawables.append(move(drawable));
};
- auto backArmDrawable = [&](String const& frameSet, String const& directives) -> Drawable {
- String image = strf("%s:%s%s", frameSet, backHand.backFrame, directives);
+ auto backArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable {
+ String image = strf("%s:%s", frameSet, backHand.backFrame);
Drawable backArm = Drawable::makeImage(move(image), 1.0f / TilePixels, true, backArmFrameOffset);
+ backArm.imagePart().addDirectives(directives);
backArm.rotate(backHand.angle, backArmFrameOffset + m_backArmRotationCenter + m_backArmOffset);
return backArm;
};
@@ -505,13 +510,15 @@ List<Drawable> Humanoid::render() {
frameGroup = "runbackwards";
String image;
if (dance.isValid() && danceStep->bodyFrame)
- image = strf("%s:%s%s", m_backArmorFrameset, *danceStep->bodyFrame, getBackDirectives());
+ image = strf("%s:%s", m_backArmorFrameset, *danceStep->bodyFrame);
else if (m_state == Idle)
- image = strf("%s:%s%s", m_backArmorFrameset, m_identity.personality.idle, getBackDirectives());
+ image = strf("%s:%s", m_backArmorFrameset, m_identity.personality.idle);
else
- image = strf("%s:%s.%s%s", m_backArmorFrameset, frameGroup, bodyStateSeq, getBackDirectives());
+ image = strf("%s:%s.%s", m_backArmorFrameset, frameGroup, bodyStateSeq);
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F()));
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, Vec2F());
+ drawable.imagePart().addDirectives(getBackDirectives());
+ addDrawable(move(drawable));
}
if (backHand.holdingItem && !dance.isValid()) {
@@ -535,33 +542,35 @@ List<Drawable> Humanoid::render() {
String image;
Vec2F position;
if (dance.isValid() && danceStep->backArmFrame) {
- image = strf("%s:%s%s", m_backArmFrameset, *danceStep->backArmFrame, getBodyDirectives());
+ image = strf("%s:%s", m_backArmFrameset, *danceStep->backArmFrame);
position = danceStep->backArmOffset / TilePixels;
} else if (m_state == Idle) {
- image = strf("%s:%s%s", m_backArmFrameset, m_identity.personality.armIdle, getBodyDirectives());
+ image = strf("%s:%s", m_backArmFrameset, m_identity.personality.armIdle);
position = m_identity.personality.armOffset / TilePixels;
} else
- image = strf("%s:%s.%s%s", m_backArmFrameset, frameBase(m_state), armStateSeq, getBodyDirectives());
+ image = strf("%s:%s.%s", m_backArmFrameset, frameBase(m_state), armStateSeq);
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
+ drawable.imagePart().addDirectives(getBodyDirectives());
if (dance.isValid())
drawable.rotate(danceStep->backArmRotation);
- addDrawable(drawable, m_bodyFullbright);
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_backSleeveFrameset.empty()) {
String image;
Vec2F position;
if (dance.isValid() && danceStep->backArmFrame) {
- image = strf("%s:%s%s", m_backSleeveFrameset, *danceStep->backArmFrame, getChestDirectives());
+ image = strf("%s:%s", m_backSleeveFrameset, *danceStep->backArmFrame);
position = danceStep->backArmOffset / TilePixels;
} else if (m_state == Idle) {
- image = strf("%s:%s%s", m_backSleeveFrameset, m_identity.personality.armIdle, getChestDirectives());
+ image = strf("%s:%s", m_backSleeveFrameset, m_identity.personality.armIdle);
position = m_identity.personality.armOffset / TilePixels;
} else
- image = strf("%s:%s.%s%s", m_backSleeveFrameset, frameBase(m_state), armStateSeq, getChestDirectives());
+ image = strf("%s:%s.%s", m_backSleeveFrameset, frameBase(m_state), armStateSeq);
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
+ drawable.imagePart().addDirectives(getChestDirectives());
if (dance.isValid())
drawable.rotate(danceStep->backArmRotation);
- addDrawable(drawable);
+ addDrawable(move(drawable));
}
}
@@ -582,80 +591,99 @@ List<Drawable> Humanoid::render() {
headPosition += m_headLayOffset;
if (!m_headFrameset.empty() && !m_bodyHidden) {
- String image = strf("%s:normal%s", m_headFrameset, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
+ String image = strf("%s:normal", m_headFrameset);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_emoteFrameset.empty() && !m_bodyHidden) {
- String image = strf("%s:%s.%s%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq, getEmoteDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
+ String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getEmoteDirectives());
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_hairFrameset.empty() && !m_bodyHidden) {
- String image = strf("%s:normal%s", m_hairFrameset, getHairDirectives() + getHelmetMaskDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
+ String image = strf("%s:normal", m_hairFrameset);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(getHelmetMaskDirectives());
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_bodyFrameset.empty() && !m_bodyHidden) {
String image;
if (dance.isValid() && danceStep->bodyFrame)
- image = strf("%s:%s%s", m_bodyFrameset, *danceStep->bodyFrame, getBodyDirectives());
+ image = strf("%s:%s", m_bodyFrameset, *danceStep->bodyFrame);
else if (m_state == Idle)
- image = strf("%s:%s%s", m_bodyFrameset, m_identity.personality.idle, getBodyDirectives());
+ image = strf("%s:%s", m_bodyFrameset, m_identity.personality.idle);
else
- image = strf("%s:%s.%s%s", m_bodyFrameset, frameBase(m_state), bodyStateSeq, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}), m_bodyFullbright);
+ image = strf("%s:%s.%s", m_bodyFrameset, frameBase(m_state), bodyStateSeq);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_legsArmorFrameset.empty()) {
String image;
if (dance.isValid() && danceStep->bodyFrame)
- image = strf("%s:%s%s", m_legsArmorFrameset, *danceStep->bodyFrame, getLegsDirectives());
+ image = strf("%s:%s", m_legsArmorFrameset, *danceStep->bodyFrame);
else if (m_state == Idle)
- image = strf("%s:%s%s", m_legsArmorFrameset, m_identity.personality.idle, getLegsDirectives());
+ image = strf("%s:%s", m_legsArmorFrameset, m_identity.personality.idle);
else
- image = strf("%s:%s.%s%s", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq, getLegsDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}));
+ image = strf("%s:%s.%s", m_legsArmorFrameset, frameBase(m_state), bodyStateSeq);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, {});
+ drawable.imagePart().addDirectives(getLegsDirectives());
+ addDrawable(move(drawable));
}
if (!m_chestArmorFrameset.empty()) {
String image;
Vec2F position;
if (dance.isValid() && danceStep->bodyFrame)
- image = strf("%s:%s%s", m_chestArmorFrameset, *danceStep->bodyFrame, getChestDirectives());
+ image = strf("%s:%s", m_chestArmorFrameset, *danceStep->bodyFrame);
else if (m_state == Run)
- image = strf("%s:run%s", m_chestArmorFrameset, getChestDirectives());
+ image = strf("%s:run", m_chestArmorFrameset);
else if (m_state == Idle)
- image = strf("%s:%s%s", m_chestArmorFrameset, m_identity.personality.idle, getChestDirectives());
+ image = strf("%s:%s", m_chestArmorFrameset, m_identity.personality.idle);
else if (m_state == Duck)
- image = strf("%s:duck%s", m_chestArmorFrameset, getChestDirectives());
+ image = strf("%s:duck", m_chestArmorFrameset);
else if ((m_state == Swim) || (m_state == SwimIdle))
- image = strf("%s:swim%s", m_chestArmorFrameset, getChestDirectives());
+ image = strf("%s:swim", m_chestArmorFrameset);
else
- image = strf("%s:chest.1%s", m_chestArmorFrameset, getChestDirectives());
+ image = strf("%s:chest.1", m_chestArmorFrameset);
if (m_state != Duck)
position[1] += bobYOffset;
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, position));
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
+ drawable.imagePart().addDirectives(getChestDirectives());
+ addDrawable(move(drawable));
}
if (!m_facialHairFrameset.empty() && !m_bodyHidden) {
- String image = strf("%s:normal%s", m_facialHairFrameset, getFacialHairDirectives() + getHelmetMaskDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition), m_bodyFullbright);
+ String image = strf("%s:normal", m_facialHairFrameset);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(getHelmetMaskDirectives());
+ addDrawable(move(drawable), m_bodyFullbright);
}
if (!m_facialMaskFrameset.empty() && !m_bodyHidden) {
- String image = strf("%s:normal%s", m_facialMaskFrameset, getFacialMaskDirectives() + getHelmetMaskDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition));
+ String image = strf("%s:normal", m_facialMaskFrameset);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(getHelmetMaskDirectives());
+ addDrawable(move(drawable));
}
if (!m_headArmorFrameset.empty()) {
- String image = strf("%s:normal%s", m_headArmorFrameset, getHeadDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition));
+ String image = strf("%s:normal", m_headArmorFrameset);
+ auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, headPosition);
+ drawable.imagePart().addDirectives(getHeadDirectives());
+ addDrawable(move(drawable));
}
- auto frontArmDrawable = [&](String const& frameSet, String const& directives) -> Drawable {
- String image = strf("%s:%s%s", frameSet, frontHand.frontFrame, directives);
+ auto frontArmDrawable = [&](String const& frameSet, Directives const& directives) -> Drawable {
+ String image = strf("%s:%s", frameSet, frontHand.frontFrame);
Drawable frontArm = Drawable::makeImage(image, 1.0f / TilePixels, true, frontArmFrameOffset);
+ frontArm.imagePart().addDirectives(directives);
frontArm.rotate(frontHand.angle, frontArmFrameOffset + m_frontArmRotationCenter);
return frontArm;
};
@@ -682,14 +710,15 @@ List<Drawable> Humanoid::render() {
String image;
Vec2F position;
if (dance.isValid() && danceStep->frontArmFrame) {
- image = strf("%s:%s%s", m_frontArmFrameset, *danceStep->frontArmFrame, getBodyDirectives());
+ image = strf("%s:%s", m_frontArmFrameset, *danceStep->frontArmFrame);
position = danceStep->frontArmOffset / TilePixels;
} else if (m_state == Idle) {
- image = strf("%s:%s%s", m_frontArmFrameset, m_identity.personality.armIdle, getBodyDirectives());
+ image = strf("%s:%s", m_frontArmFrameset, m_identity.personality.armIdle);
position = m_identity.personality.armOffset / TilePixels;
} else
- image = strf("%s:%s.%s%s", m_frontArmFrameset, frameBase(m_state), armStateSeq, getBodyDirectives());
+ image = strf("%s:%s.%s", m_frontArmFrameset, frameBase(m_state), armStateSeq);
auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
+ drawable.imagePart().addDirectives(getBodyDirectives());
if (dance.isValid())
drawable.rotate(danceStep->frontArmRotation);
addDrawable(drawable, m_bodyFullbright);
@@ -699,14 +728,15 @@ List<Drawable> Humanoid::render() {
String image;
Vec2F position;
if (dance.isValid() && danceStep->frontArmFrame) {
- image = strf("%s:%s%s", m_frontSleeveFrameset, *danceStep->frontArmFrame, getChestDirectives());
+ image = strf("%s:%s", m_frontSleeveFrameset, *danceStep->frontArmFrame);
position = danceStep->frontArmOffset / TilePixels;
} else if (m_state == Idle) {
- image = strf("%s:%s%s", m_frontSleeveFrameset, m_identity.personality.armIdle, getChestDirectives());
+ image = strf("%s:%s", m_frontSleeveFrameset, m_identity.personality.armIdle);
position = m_identity.personality.armOffset / TilePixels;
} else
- image = strf("%s:%s.%s%s", m_frontSleeveFrameset, frameBase(m_state), armStateSeq, getChestDirectives());
- auto drawable = Drawable::makeImage(move(image), 1.0f / TilePixels, true, position);
+ image = strf("%s:%s.%s", m_frontSleeveFrameset, frameBase(m_state), armStateSeq);
+ auto drawable = Drawable::makeImage(image, 1.0f / TilePixels, true, position);
+ drawable.imagePart().addDirectives(getChestDirectives());
if (dance.isValid())
drawable.rotate(danceStep->frontArmRotation);
addDrawable(drawable);
@@ -717,7 +747,7 @@ List<Drawable> Humanoid::render() {
auto image = strf("%s:%d",
m_vaporTrailFrameset,
m_timing.genericSeq(m_animationTimer, m_vaporTrailCycle, m_vaporTrailFrames, true));
- addDrawable(Drawable::makeImage(move(image), 1.0f / TilePixels, true, {}));
+ addDrawable(Drawable::makeImage(AssetPath::split(image), 1.0f / TilePixels, true, {}));
}
if (m_primaryHand.nonRotatedDrawables.size())
@@ -736,18 +766,19 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
List<Drawable> drawables;
int emoteStateSeq = m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
- auto addDrawable = [&](Drawable drawable) {
+ auto addDrawable = [&](Drawable&& drawable) -> Drawable& {
if (mode != PortraitMode::Full && mode != PortraitMode::FullNeutral
&& mode != PortraitMode::FullNude && mode != PortraitMode::FullNeutralNude) {
// TODO: make this configurable
- drawable.imagePart().addDirectives("addmask=/humanoid/portraitMask.png;0;0", false);
+ drawable.imagePart().addDirectives(String("addmask=/humanoid/portraitMask.png;0;0"), false);
}
drawables.append(std::move(drawable));
+ return drawables.back();
};
bool dressed = !(mode == PortraitMode::FullNude || mode == PortraitMode::FullNeutralNude);
- auto helmetMaskDirective = dressed ? getHelmetMaskDirectives() : "";
+ Directives helmetMaskDirective = dressed ? getHelmetMaskDirectives() : Directives();
auto personality = m_identity.personality;
if (mode == PortraitMode::FullNeutral || mode == PortraitMode::FullNeutralNude)
@@ -755,78 +786,105 @@ List<Drawable> Humanoid::renderPortrait(PortraitMode mode) const {
if (mode != PortraitMode::Head) {
if (!m_backArmFrameset.empty()) {
- String image = strf("%s:%s%s", m_backArmFrameset, personality.armIdle, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
+ String image = strf("%s:%s", m_backArmFrameset, personality.armIdle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable));
}
if (dressed && !m_backSleeveFrameset.empty()) {
- String image = strf("%s:%s%s", m_backSleeveFrameset, personality.armIdle, getChestDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
+ String image = strf("%s:%s", m_backSleeveFrameset, personality.armIdle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
+ drawable.imagePart().addDirectives(getChestDirectives());
+ addDrawable(move(drawable));
}
if (mode != PortraitMode::Bust) {
if (dressed && !m_backArmorFrameset.empty()) {
- String image = strf("%s:%s%s", m_backArmorFrameset, personality.idle, getBackDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
+ String image = strf("%s:%s", m_backArmorFrameset, personality.idle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
+ drawable.imagePart().addDirectives(getBackDirectives());
+ addDrawable(move(drawable));
}
}
}
if (!m_headFrameset.empty()) {
- String image = strf("%s:normal%s", m_headFrameset, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:normal", m_headFrameset);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable));
}
if (!m_emoteFrameset.empty()) {
- String image =
- strf("%s:%s.%s%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq, getEmoteDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:%s.%s", m_emoteFrameset, emoteFrameBase(m_emoteState), emoteStateSeq);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getEmoteDirectives());
+ addDrawable(move(drawable));
}
if (!m_hairFrameset.empty()) {
- String image = strf("%s:normal%s", m_hairFrameset, getHairDirectives() + helmetMaskDirective);
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:normal", m_hairFrameset);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getHairDirectives()).addDirectives(helmetMaskDirective);
+ addDrawable(move(drawable));
}
if (!m_bodyFrameset.empty()) {
- String image = strf("%s:%s%s", m_bodyFrameset, personality.idle, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
+ String image = strf("%s:%s", m_bodyFrameset, personality.idle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable));
}
if (mode != PortraitMode::Head) {
if (dressed && !m_legsArmorFrameset.empty()) {
- String image = strf("%s:%s%s", m_legsArmorFrameset, personality.idle, getLegsDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
+ String image = strf("%s:%s", m_legsArmorFrameset, personality.idle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
+ drawable.imagePart().addDirectives(getLegsDirectives());
+ addDrawable(move(drawable));
}
if (dressed && !m_chestArmorFrameset.empty()) {
- String image = strf("%s:%s%s", m_chestArmorFrameset, personality.idle, getChestDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, {}));
+ String image = strf("%s:%s", m_chestArmorFrameset, personality.idle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, {});
+ drawable.imagePart().addDirectives(getChestDirectives());
+ addDrawable(move(drawable));
}
}
if (!m_facialHairFrameset.empty()) {
- String image = strf("%s:normal%s", m_facialHairFrameset, getFacialHairDirectives() + helmetMaskDirective);
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:normal", m_facialHairFrameset);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getFacialHairDirectives()).addDirectives(helmetMaskDirective);
+ addDrawable(move(drawable));
}
if (!m_facialMaskFrameset.empty()) {
- String image = strf("%s:normal%s", m_facialMaskFrameset, getFacialMaskDirectives() + helmetMaskDirective);
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:normal", m_facialMaskFrameset);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getFacialMaskDirectives()).addDirectives(helmetMaskDirective);
+ addDrawable(move(drawable));
}
if (dressed && !m_headArmorFrameset.empty()) {
- String image = strf("%s:normal%s", m_headArmorFrameset, getHeadDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.headOffset));
+ String image = strf("%s:normal", m_headArmorFrameset);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.headOffset);
+ drawable.imagePart().addDirectives(getHeadDirectives());
+ addDrawable(move(drawable));
}
if (mode != PortraitMode::Head) {
if (!m_frontArmFrameset.empty()) {
- String image = strf("%s:%s%s", m_frontArmFrameset, personality.armIdle, getBodyDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
+ String image = strf("%s:%s", m_frontArmFrameset, personality.armIdle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
+ drawable.imagePart().addDirectives(getBodyDirectives());
+ addDrawable(move(drawable));
}
if (dressed && !m_frontSleeveFrameset.empty()) {
- String image = strf("%s:%s%s", m_frontSleeveFrameset, personality.armIdle, getChestDirectives());
- addDrawable(Drawable::makeImage(move(image), 1.0f, true, personality.armOffset));
+ String image = strf("%s:%s", m_frontSleeveFrameset, personality.armIdle);
+ Drawable drawable = Drawable::makeImage(move(image), 1.0f, true, personality.armOffset);
+ drawable.imagePart().addDirectives(getChestDirectives());
+ addDrawable(move(drawable));
}
}
@@ -1062,46 +1120,50 @@ String Humanoid::getVaporTrailFrameset() const {
return "/humanoid/any/flames.png";
}
-String Humanoid::getBodyDirectives() const {
+Directives Humanoid::getBodyDirectives() const {
return m_identity.bodyDirectives;
}
-String Humanoid::getHairDirectives() const {
+Directives Humanoid::getHairDirectives() const {
return m_identity.hairDirectives;
}
-String Humanoid::getEmoteDirectives() const {
+Directives Humanoid::getEmoteDirectives() const {
return m_identity.emoteDirectives;
}
-String Humanoid::getFacialHairDirectives() const {
+Directives Humanoid::getFacialHairDirectives() const {
return m_identity.facialHairDirectives;
}
-String Humanoid::getFacialMaskDirectives() const {
+Directives Humanoid::getFacialMaskDirectives() const {
return m_identity.facialMaskDirectives;
}
-String Humanoid::getHelmetMaskDirectives() const {
+Directives Humanoid::getHelmetMaskDirectives() const {
return m_helmetMaskDirectives;
}
-String Humanoid::getHeadDirectives() const {
+Directives Humanoid::getHeadDirectives() const {
return m_headArmorDirectives;
}
-String Humanoid::getChestDirectives() const {
+Directives Humanoid::getChestDirectives() const {
return m_chestArmorDirectives;
}
-String Humanoid::getLegsDirectives() const {
+Directives Humanoid::getLegsDirectives() const {
return m_legsArmorDirectives;
}
-String Humanoid::getBackDirectives() const {
+Directives Humanoid::getBackDirectives() const {
return m_backArmorDirectives;
}
+int Humanoid::getEmoteStateSequence() const {
+ return m_timing.emoteStateSeq(m_emoteAnimationTimer, m_emoteState);
+}
+
int Humanoid::getArmStateSequence() const {
int stateSeq = m_timing.stateSeq(m_animationTimer, m_state);
diff --git a/source/game/StarHumanoid.hpp b/source/game/StarHumanoid.hpp
index a4ef264..9850d4a 100644
--- a/source/game/StarHumanoid.hpp
+++ b/source/game/StarHumanoid.hpp
@@ -60,15 +60,15 @@ struct HumanoidIdentity {
String hairGroup;
// Must have :normal and :climb
String hairType;
- String hairDirectives;
- String bodyDirectives;
- String emoteDirectives;
+ Directives hairDirectives;
+ Directives bodyDirectives;
+ Directives emoteDirectives;
String facialHairGroup;
String facialHairType;
- String facialHairDirectives;
+ Directives facialHairDirectives;
String facialMaskGroup;
String facialMaskType;
- String facialMaskDirectives;
+ Directives facialMaskDirectives;
Personality personality;
Vec4B color;
@@ -125,11 +125,11 @@ public:
// empty string, it is disabled.
// Asset directives for the head armor.
- void setHeadArmorDirectives(String directives);
+ void setHeadArmorDirectives(Directives directives);
// Must have :normal, climb
void setHeadArmorFrameset(String headFrameset);
// Asset directives for the chest, back and front arms armor.
- void setChestArmorDirectives(String directives);
+ void setChestArmorDirectives(Directives directives);
// Will have :run, :normal, and :duck
void setChestArmorFrameset(String chest);
// Same as back arm image frames
@@ -138,16 +138,16 @@ public:
void setFrontSleeveFrameset(String frontSleeveFrameset);
// Asset directives for the legs armor.
- void setLegsArmorDirectives(String directives);
+ void setLegsArmorDirectives(Directives directives);
// Must have :idle, :duck, :walk[1-8], :run[1-8], :jump[1-4], :fall[1-4]
void setLegsArmorFrameset(String legsFrameset);
// Asset directives for the back armor.
- void setBackArmorDirectives(String directives);
+ void setBackArmorDirectives(Directives directives);
// Must have :idle, :duck, :walk[1-8], :run[1-8], :jump[1-4], :fall[1-4]
void setBackArmorFrameset(String backFrameset);
- void setHelmetMaskDirectives(String helmetMaskDirectives);
+ void setHelmetMaskDirectives(Directives helmetMaskDirectives);
void setBodyHidden(bool hidden);
@@ -260,16 +260,16 @@ private:
String getFrontArmFromIdentity() const;
String getVaporTrailFrameset() const;
- String getBodyDirectives() const;
- String getHairDirectives() const;
- String getEmoteDirectives() const;
- String getFacialHairDirectives() const;
- String getFacialMaskDirectives() const;
- String getHelmetMaskDirectives() const;
- String getHeadDirectives() const;
- String getChestDirectives() const;
- String getLegsDirectives() const;
- String getBackDirectives() const;
+ Directives getBodyDirectives() const;
+ Directives getHairDirectives() const;
+ Directives getEmoteDirectives() const;
+ Directives getFacialHairDirectives() const;
+ Directives getFacialMaskDirectives() const;
+ Directives getHelmetMaskDirectives() const;
+ Directives getHeadDirectives() const;
+ Directives getChestDirectives() const;
+ Directives getLegsDirectives() const;
+ Directives getBackDirectives() const;
int getEmoteStateSequence() const;
int getArmStateSequence() const;
@@ -327,14 +327,14 @@ private:
String m_backSleeveFrameset;
String m_frontSleeveFrameset;
String m_headArmorFrameset;
- String m_headArmorDirectives;
+ Directives m_headArmorDirectives;
String m_chestArmorFrameset;
- String m_chestArmorDirectives;
+ Directives m_chestArmorDirectives;
String m_legsArmorFrameset;
- String m_legsArmorDirectives;
+ Directives m_legsArmorDirectives;
String m_backArmorFrameset;
- String m_backArmorDirectives;
- String m_helmetMaskDirectives;
+ Directives m_backArmorDirectives;
+ Directives m_helmetMaskDirectives;
State m_state;
HumanoidEmote m_emoteState;
diff --git a/source/game/StarImageMetadataDatabase.cpp b/source/game/StarImageMetadataDatabase.cpp
index 7c619d3..3bf8d96 100644
--- a/source/game/StarImageMetadataDatabase.cpp
+++ b/source/game/StarImageMetadataDatabase.cpp
@@ -10,7 +10,7 @@
namespace Star {
-Vec2U ImageMetadataDatabase::imageSize(String const& path) const {
+Vec2U ImageMetadataDatabase::imageSize(AssetPath const& path) const {
MutexLocker locker(m_mutex);
auto i = m_sizeCache.find(path);
if (i != m_sizeCache.end())
@@ -24,7 +24,7 @@ Vec2U ImageMetadataDatabase::imageSize(String const& path) const {
return size;
}
-List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F position, float fillLimit, bool flip) const {
+List<Vec2I> ImageMetadataDatabase::imageSpaces(AssetPath const& path, Vec2F position, float fillLimit, bool flip) const {
SpacesEntry key = make_tuple(path, Vec2I::round(position), fillLimit, flip);
MutexLocker locker(m_mutex);
@@ -33,7 +33,7 @@ List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F positio
return i->second;
}
- String filteredPath = filterProcessing(path);
+ auto filteredPath = filterProcessing(path);
SpacesEntry filteredKey = make_tuple(filteredPath, Vec2I::round(position), fillLimit, flip);
auto j = m_spacesCache.find(filteredKey);
@@ -88,14 +88,14 @@ List<Vec2I> ImageMetadataDatabase::imageSpaces(String const& path, Vec2F positio
return spaces;
}
-RectU ImageMetadataDatabase::nonEmptyRegion(String const& path) const {
+RectU ImageMetadataDatabase::nonEmptyRegion(AssetPath const& path) const {
MutexLocker locker(m_mutex);
auto i = m_regionCache.find(path);
if (i != m_regionCache.end()) {
return i->second;
}
- String filteredPath = filterProcessing(path);
+ auto filteredPath = filterProcessing(path);
auto j = m_regionCache.find(filteredPath);
if (j != m_regionCache.end()) {
m_regionCache[path] = j->second;
@@ -117,12 +117,11 @@ RectU ImageMetadataDatabase::nonEmptyRegion(String const& path) const {
return region;
}
-String ImageMetadataDatabase::filterProcessing(String const& path) {
- AssetPath components = AssetPath::split(path);
- auto directives = move(components.directives);
- String joined = AssetPath::join(components);
+AssetPath ImageMetadataDatabase::filterProcessing(AssetPath const& path) {
+ AssetPath newPath = { path.basePath, path.subPath, {} };
- directives.forEach([&](auto const& entry) {
+ List<Directives::Entry> filtered;
+ path.directives.forEach([&](auto const& entry) {
ImageOperation const& operation = entry.operation;
if (!(operation.is<HueShiftImageOperation>() ||
operation.is<SaturationShiftImageOperation>() ||
@@ -130,15 +129,15 @@ String ImageMetadataDatabase::filterProcessing(String const& path) {
operation.is<FadeToColorImageOperation>() ||
operation.is<ScanLinesImageOperation>() ||
operation.is<SetColorImageOperation>())) {
- joined += "?";
- joined += entry.string;
+ filtered.emplace_back(entry);
}
});
- return AssetPath::join(components);
+ newPath.directives.append(move(filtered));
+ return newPath;
}
-Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
+Vec2U ImageMetadataDatabase::calculateImageSize(AssetPath const& path) const {
// Carefully calculate an image's size while trying not to actually load it.
// In error cases, this will fall back to calling Assets::image, so that image
// can possibly produce a missing image asset or properly report the error.
@@ -149,18 +148,17 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
return assets->image(path)->size();
};
- AssetPath components = AssetPath::split(path);
- if (!assets->assetExists(components.basePath)) {
+ if (!assets->assetExists(path.basePath)) {
return fallback();
}
Vec2U imageSize;
- if (components.subPath) {
- auto frames = assets->imageFrames(components.basePath);
+ if (path.subPath) {
+ auto frames = assets->imageFrames(path.basePath);
if (!frames)
return fallback();
- if (auto rect = frames->getRect(*components.subPath))
+ if (auto rect = frames->getRect(*path.subPath))
imageSize = rect->size();
else
return fallback();
@@ -169,13 +167,13 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
// so we don't have to call Image::readPngMetadata on the same file more
// than once.
MutexLocker locker(m_mutex);
- if (auto size = m_sizeCache.maybe(components.basePath)) {
+ if (auto size = m_sizeCache.maybe(path.basePath)) {
imageSize = *size;
} else {
locker.unlock();
- imageSize = get<0>(Image::readPngMetadata(assets->openFile(components.basePath)));
+ imageSize = get<0>(Image::readPngMetadata(assets->openFile(path.basePath)));
locker.lock();
- m_sizeCache[components.basePath] = imageSize;
+ m_sizeCache[path.basePath] = imageSize;
}
}
@@ -230,7 +228,7 @@ Vec2U ImageMetadataDatabase::calculateImageSize(String const& path) const {
OperationSizeAdjust osa(imageSize);
- bool complete = components.directives.forEachAbortable([&](auto const& entry) -> bool {
+ bool complete = path.directives.forEachAbortable([&](auto const& entry) -> bool {
entry.operation.call(osa);
return !osa.hasError;
});
diff --git a/source/game/StarImageMetadataDatabase.hpp b/source/game/StarImageMetadataDatabase.hpp
index 1f29da6..b8e6a33 100644
--- a/source/game/StarImageMetadataDatabase.hpp
+++ b/source/game/StarImageMetadataDatabase.hpp
@@ -5,6 +5,7 @@
#include "StarMap.hpp"
#include "StarString.hpp"
#include "StarThread.hpp"
+#include "StarAssetPath.hpp"
namespace Star {
@@ -15,24 +16,24 @@ STAR_CLASS(ImageMetadataDatabase);
// because they are expensive to compute and cheap to keep around.
class ImageMetadataDatabase {
public:
- Vec2U imageSize(String const& path) const;
- List<Vec2I> imageSpaces(String const& path, Vec2F position, float fillLimit, bool flip) const;
- RectU nonEmptyRegion(String const& path) const;
+ Vec2U imageSize(AssetPath const& path) const;
+ List<Vec2I> imageSpaces(AssetPath const& path, Vec2F position, float fillLimit, bool flip) const;
+ RectU nonEmptyRegion(AssetPath const& path) const;
private:
// Removes image processing directives that don't affect image spaces /
// non-empty regions.
- static String filterProcessing(String const& path);
+ static AssetPath filterProcessing(AssetPath const& path);
- Vec2U calculateImageSize(String const& path) const;
+ Vec2U calculateImageSize(AssetPath const& path) const;
// Path, position, fillLimit, and flip
- typedef tuple<String, Vec2I, float, bool> SpacesEntry;
+ typedef tuple<AssetPath, Vec2I, float, bool> SpacesEntry;
mutable Mutex m_mutex;
- mutable StringMap<Vec2U> m_sizeCache;
+ mutable HashMap<AssetPath, Vec2U> m_sizeCache;
mutable HashMap<SpacesEntry, List<Vec2I>> m_spacesCache;
- mutable StringMap<RectU> m_regionCache;
+ mutable HashMap<AssetPath, RectU> m_regionCache;
};
}
diff --git a/source/game/StarObject.cpp b/source/game/StarObject.cpp
index 0a35ee7..0441262 100644
--- a/source/game/StarObject.cpp
+++ b/source/game/StarObject.cpp
@@ -1204,8 +1204,9 @@ List<Drawable> Object::orientationDrawables(size_t orientationIndex) const {
if (!m_orientationDrawablesCache || orientationIndex != m_orientationDrawablesCache->first) {
m_orientationDrawablesCache = make_pair(orientationIndex, List<Drawable>());
for (auto const& layer : orientation->imageLayers) {
- auto drawable = layer;
- drawable.imagePart().image = drawable.imagePart().image.replaceTags(m_imageKeys, true, "default");
+ Drawable drawable = layer;
+ auto& image = drawable.imagePart().image;
+ image = AssetPath::join(image).replaceTags(m_imageKeys, true, "default");
if (orientation->flipImages)
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
m_orientationDrawablesCache->second.append(move(drawable));
diff --git a/source/game/StarObjectDatabase.cpp b/source/game/StarObjectDatabase.cpp
index d23b206..11c45c7 100644
--- a/source/game/StarObjectDatabase.cpp
+++ b/source/game/StarObjectDatabase.cpp
@@ -157,10 +157,11 @@ List<ObjectOrientationPtr> ObjectDatabase::parseOrientations(String const& path,
orientation->config = orientationSettings;
if (orientationSettings.contains("imageLayers")) {
- for (auto layer : orientationSettings.get("imageLayers").iterateArray()) {
+ for (Json layer : orientationSettings.get("imageLayers").iterateArray()) {
+ if (auto image = layer.opt("image"))
+ layer = layer.set("image", AssetPath::relativeTo(path, image->toString()));
Drawable drawable(layer.set("centered", layer.getBool("centered", false)));
drawable.scale(1.0f / TilePixels);
- drawable.imagePart().image = AssetPath::relativeTo(path, drawable.imagePart().image);
orientation->imageLayers.append(drawable);
}
} else {
@@ -191,7 +192,7 @@ List<ObjectOrientationPtr> ObjectDatabase::parseOrientations(String const& path,
auto spaceScanSpaces = Set<Vec2I>::from(orientation->spaces);
for (auto const& layer : orientation->imageLayers) {
spaceScanSpaces.addAll(root.imageMetadataDatabase()->imageSpaces(
- layer.imagePart().image.replaceTags(StringMap<String>(), true, "default"),
+ AssetPath::join(layer.imagePart().image).replaceTags(StringMap<String>(), true, "default"),
imagePosition,
orientationSettings.getDouble("spaceScan"),
orientation->flipImages));
@@ -578,8 +579,9 @@ List<Drawable> ObjectDatabase::cursorHintDrawables(World const* world, String co
auto orientation = config->orientations.at(orientationIndex);
for (auto const& layer : orientation->imageLayers) {
- auto drawable = layer;
- drawable.imagePart().image = drawable.imagePart().image.replaceTags(StringMap<String>(), true, "default");
+ Drawable drawable = layer;
+ auto& image = drawable.imagePart().image;
+ image = AssetPath::join(image).replaceTags(StringMap<String>(), true, "default");
if (orientation->flipImages)
drawable.scale(Vec2F(-1, 1), drawable.boundBox(false).center() - drawable.position);
drawables.append(move(drawable));
diff --git a/source/game/items/StarArmors.cpp b/source/game/items/StarArmors.cpp
index 17714fb..4abcde8 100644
--- a/source/game/items/StarArmors.cpp
+++ b/source/game/items/StarArmors.cpp
@@ -6,6 +6,7 @@
#include "StarRoot.hpp"
#include "StarStoredFunctions.hpp"
#include "StarPlayer.hpp"
+#include "StarDirectives.hpp"
namespace Star {
@@ -20,7 +21,7 @@ ArmorItem::ArmorItem(Json const& config, String const& directory, Json const& da
m_directives = instanceValue("directives", "").toString();
m_colorOptions = colorDirectivesFromConfig(config.getArray("colorOptions", JsonArray{""}));
- if (m_directives.empty())
+ if (m_directives.entries->empty())
m_directives = "?" + m_colorOptions.wrap(instanceValue("colorIndex", 0).toUInt());
refreshIconDrawables();
@@ -39,7 +40,7 @@ List<String> const& ArmorItem::colorOptions() {
return m_colorOptions;
}
-String const& ArmorItem::directives() const {
+Directives const& ArmorItem::directives() const {
return m_directives;
}
@@ -88,9 +89,11 @@ HeadArmor::HeadArmor(Json const& config, String const& directory, Json const& da
m_maleImage = AssetPath::relativeTo(directory, config.getString("maleFrames"));
m_femaleImage = AssetPath::relativeTo(directory, config.getString("femaleFrames"));
- m_maskDirectives = instanceValue("mask").toString();
- if (!m_maskDirectives.empty() && !m_maskDirectives.contains("?"))
- m_maskDirectives = "?addmask=" + AssetPath::relativeTo(directory, m_maskDirectives) + ";0;0";
+ String maskDirectivesStr = instanceValue("mask").toString();
+ if (!maskDirectivesStr.empty() && !maskDirectivesStr.contains("?"))
+ m_maskDirectives = "?addmask=" + AssetPath::relativeTo(directory, maskDirectivesStr) + ";0;0";
+ else
+ m_maskDirectives = maskDirectivesStr;
}
ItemPtr HeadArmor::clone() const {
@@ -104,7 +107,7 @@ String const& HeadArmor::frameset(Gender gender) const {
return m_femaleImage;
}
-String const& HeadArmor::maskDirectives() const {
+Directives const& HeadArmor::maskDirectives() const {
return m_maskDirectives;
}
diff --git a/source/game/items/StarArmors.hpp b/source/game/items/StarArmors.hpp
index 9438259..70bca6f 100644
--- a/source/game/items/StarArmors.hpp
+++ b/source/game/items/StarArmors.hpp
@@ -25,7 +25,7 @@ public:
List<String> const& colorOptions();
- String const& directives() const;
+ Directives const& directives() const;
bool hideBody() const;
@@ -38,7 +38,7 @@ private:
List<String> m_colorOptions;
List<PersistentStatusEffect> m_statusEffects;
StringSet m_effectSources;
- String m_directives;
+ Directives m_directives;
bool m_hideBody;
Maybe<String> m_techModule;
};
@@ -51,14 +51,14 @@ public:
virtual ItemPtr clone() const;
String const& frameset(Gender gender) const;
- String const& maskDirectives() const;
+ Directives const& maskDirectives() const;
virtual List<Drawable> preview(PlayerPtr const& viewer = {}) const;
private:
String m_maleImage;
String m_femaleImage;
- String m_maskDirectives;
+ Directives m_maskDirectives;
};
class ChestArmor : public ArmorItem, public PreviewableItem {
diff --git a/source/game/items/StarMaterialItem.cpp b/source/game/items/StarMaterialItem.cpp
index 9edd1fe..4ba1609 100644
--- a/source/game/items/StarMaterialItem.cpp
+++ b/source/game/items/StarMaterialItem.cpp
@@ -17,8 +17,10 @@ MaterialItem::MaterialItem(Json const& config, String const& directory, Json con
if (materialHueShift() != MaterialHue()) {
auto drawables = iconDrawables();
for (auto& d : drawables) {
- if (d.isImage())
- d.imagePart().addDirectives(strf("?hueshift=%s", materialHueToDegrees(m_materialHueShift)), false);
+ if (d.isImage()) {
+ String image = strf("?hueshift=%s", materialHueToDegrees(m_materialHueShift));
+ d.imagePart().addDirectives(image, false);
+ }
}
setIconDrawables(move(drawables));
}
diff --git a/source/game/items/StarTools.cpp b/source/game/items/StarTools.cpp
index aef26a5..6edf3fb 100644
--- a/source/game/items/StarTools.cpp
+++ b/source/game/items/StarTools.cpp
@@ -610,7 +610,7 @@ List<Drawable> PaintingBeamTool::drawables() const {
auto result = BeamItem::drawables();
for (auto& entry : result) {
if (entry.isImage())
- entry.imagePart().image = entry.imagePart().image + m_colorKeys[m_colorIndex];
+ entry.imagePart().image.directives += m_colorKeys[m_colorIndex];
}
return result;
}
diff --git a/source/rendering/StarAssetTextureGroup.cpp b/source/rendering/StarAssetTextureGroup.cpp
index 44b614a..afffab7 100644
--- a/source/rendering/StarAssetTextureGroup.cpp
+++ b/source/rendering/StarAssetTextureGroup.cpp
@@ -13,16 +13,16 @@ AssetTextureGroup::AssetTextureGroup(TextureGroupPtr textureGroup)
Root::singleton().registerReloadListener(m_reloadTracker);
}
-TexturePtr AssetTextureGroup::loadTexture(String const& imageName) {
- return loadTexture(imageName, false);
+TexturePtr AssetTextureGroup::loadTexture(AssetPath const& imagePath) {
+ return loadTexture(imagePath, false);
}
-TexturePtr AssetTextureGroup::tryTexture(String const& imageName) {
- return loadTexture(imageName, true);
+TexturePtr AssetTextureGroup::tryTexture(AssetPath const& imagePath) {
+ return loadTexture(imagePath, true);
}
-bool AssetTextureGroup::textureLoaded(String const& imageName) const {
- return m_textureMap.contains(imageName);
+bool AssetTextureGroup::textureLoaded(AssetPath const& imagePath) const {
+ return m_textureMap.contains(imagePath);
}
void AssetTextureGroup::cleanup(int64_t textureTimeout) {
@@ -50,8 +50,8 @@ void AssetTextureGroup::cleanup(int64_t textureTimeout) {
}
}
-TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTexture) {
- if (auto p = m_textureMap.ptr(imageName)) {
+TexturePtr AssetTextureGroup::loadTexture(AssetPath const& imagePath, bool tryTexture) {
+ if (auto p = m_textureMap.ptr(imagePath)) {
p->second = Time::monotonicMilliseconds();
return p->first;
}
@@ -60,9 +60,9 @@ TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTextu
ImageConstPtr image;
if (tryTexture)
- image = assets->tryImage(imageName);
+ image = assets->tryImage(imagePath);
else
- image = assets->image(imageName);
+ image = assets->image(imagePath);
if (!image)
return {};
@@ -72,11 +72,11 @@ TexturePtr AssetTextureGroup::loadTexture(String const& imageName, bool tryTextu
// in the texture group for these, so we keep track of the image pointers
// returned to deduplicate them.
if (auto existingTexture = m_textureDeduplicationMap.value(image)) {
- m_textureMap.add(imageName, {existingTexture, Time::monotonicMilliseconds()});
+ m_textureMap.add(imagePath, {existingTexture, Time::monotonicMilliseconds()});
return existingTexture;
} else {
auto texture = m_textureGroup->create(*image);
- m_textureMap.add(imageName, {texture, Time::monotonicMilliseconds()});
+ m_textureMap.add(imagePath, {texture, Time::monotonicMilliseconds()});
m_textureDeduplicationMap.add(image, texture);
return texture;
}
diff --git a/source/rendering/StarAssetTextureGroup.hpp b/source/rendering/StarAssetTextureGroup.hpp
index 0941ad0..205a321 100644
--- a/source/rendering/StarAssetTextureGroup.hpp
+++ b/source/rendering/StarAssetTextureGroup.hpp
@@ -6,6 +6,7 @@
#include "StarBiMap.hpp"
#include "StarListener.hpp"
#include "StarRenderer.hpp"
+#include "StarAssetPath.hpp"
namespace Star {
@@ -20,14 +21,14 @@ public:
// Load the given texture into the texture group if it is not loaded, and
// return the texture pointer.
- TexturePtr loadTexture(String const& imageName);
+ TexturePtr loadTexture(AssetPath const& imagePath);
// If the texture is loaded and ready, returns the texture pointer, otherwise
// queues the texture using Assets::tryImage and returns nullptr.
- TexturePtr tryTexture(String const& imageName);
+ TexturePtr tryTexture(AssetPath const& imagePath);
// Has the texture been loaded?
- bool textureLoaded(String const& imageName) const;
+ bool textureLoaded(AssetPath const& imagePath) const;
// Frees textures that haven't been used in more than 'textureTimeout' time.
// If Root has been reloaded, will simply clear the texture group.
@@ -37,10 +38,10 @@ private:
// Returns the texture parameters. If tryTexture is true, then returns none
// if the texture is not loaded, and queues it, otherwise loads texture
// immediately
- TexturePtr loadTexture(String const& imageName, bool tryTexture);
+ TexturePtr loadTexture(AssetPath const& imagePath, bool tryTexture);
TextureGroupPtr m_textureGroup;
- StringMap<pair<TexturePtr, int64_t>> m_textureMap;
+ HashMap<AssetPath, pair<TexturePtr, int64_t>> m_textureMap;
HashMap<ImageConstPtr, TexturePtr> m_textureDeduplicationMap;
TrackerListenerPtr m_reloadTracker;
};
diff --git a/source/windowing/StarGuiContext.cpp b/source/windowing/StarGuiContext.cpp
index 463e341..70ef67b 100644
--- a/source/windowing/StarGuiContext.cpp
+++ b/source/windowing/StarGuiContext.cpp
@@ -313,7 +313,7 @@ bool GuiContext::trySetCursor(Drawable const& drawable, Vec2I const& offset, int
auto assets = Root::singleton().assets();
auto& imagePath = drawable.imagePart().image;
- return applicationController()->setCursorImage(imagePath, assets->image(imagePath), pixelRatio, offset);
+ return applicationController()->setCursorImage(AssetPath::join(imagePath), assets->image(imagePath), pixelRatio, offset);
}
RectF GuiContext::renderText(String const& s, TextPositioning const& position) {
diff --git a/source/windowing/StarImageWidget.cpp b/source/windowing/StarImageWidget.cpp
index c189eac..ef82c33 100644
--- a/source/windowing/StarImageWidget.cpp
+++ b/source/windowing/StarImageWidget.cpp
@@ -41,9 +41,10 @@ void ImageWidget::setRotation(float rotation) {
}
String ImageWidget::image() const {
- if (!m_drawables.size())
+ if (m_drawables.empty())
return "";
- return m_drawables[0].imagePart().image;
+ else
+ return AssetPath::join(m_drawables[0].imagePart().image);
}
void ImageWidget::setDrawables(List<Drawable> drawables) {